{"id":755270,"url":"https://alion.io/job/lighthousegames-principal-technical-materialshader-artist","title":"Principal Technical Material/Shader Artist","company":{"id":678713,"name":"Lighthouse Games","domain":"lighthousegames.com","url":"https://alion.io/company/lighthousegames","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":99,"open_postings":16,"ghost_share":0,"stale_share":0,"repost_share":0.063,"time_to_fill_p50_days":53,"computed_at":"2026-11-04T06:34:25Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Royal Leamington Spa, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":61000,"max_usd":152000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":41},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Lighthouse","optional":false},{"name":"Substance 3D Designer","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"HLSL","optional":true}],"status":"live","first_seen_at":"2026-09-04T00:00:00Z","employer_posted_date":"2026-09-04","last_verified_at":"2026-11-04T08:36:00Z","board_verified":true,"closed_at":null,"days_open":61,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":61},"description":"Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.\nAs a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.\nKey Duties Include\nDefine and champion the technical and artistic quality bar for materials and shaders.\nDesign, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.\nCreate benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.\nEstablish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.\nRequirements\nExtensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.\nExpert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.\nDeep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.\nAdvanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.\nDesirable\nExperience with HLSL, custom shader code, procedural material techniques, scripting or automation.\nKnowledge of photogrammetry, photography, scanning or physically accurate material capture.\nBenefits\n 25 Days Holiday, plus 1 day for your birthday\n Studio Shutdown between Christmas and New Year\n Discretionary Bonus Scheme\n Private Pension Scheme\n Private Healthcare\n Health and Well-Being Benefits\n Dental Care\n Optical treatments\n Mental Health 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