{"id":755271,"url":"https://alion.io/job/lighthousegames-senior-technical-materialshader-artist","title":"Senior Technical Material/Shader Artist","company":{"id":678713,"name":"Lighthouse Games","domain":"lighthousegames.com","url":"https://alion.io/company/lighthousegames","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":99,"open_postings":16,"ghost_share":0,"stale_share":0,"repost_share":0.063,"time_to_fill_p50_days":53,"computed_at":"2026-11-04T06:34:25Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Royal Leamington Spa, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":50000,"max_usd":143000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Lighthouse","optional":false},{"name":"Substance 3D Designer","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"HLSL","optional":true}],"status":"live","first_seen_at":"2026-09-04T00:00:00Z","employer_posted_date":"2026-09-04","last_verified_at":"2026-11-04T08:36:00Z","board_verified":true,"closed_at":null,"days_open":61,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":61},"description":"Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.\nAs a Senior Technical Material/Shader Artist, you will play an important role in creating high-quality materials and shaders across all types of 3D artwork. Combining a strong artistic eye with technical expertise, you will develop scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.\nKey duties\nCreate high-quality materials and shaders that meet the project’s technical and artistic standards.\nDesign, develop and maintain Unreal Engine Master Materials, shader systems and reusable material functions.\nWork with Art Leadership, Artists, Technical Artists and Render Engineers to balance visual quality, flexibility and performance.\nContribute to scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.\nRequirements\nStrong professional experience developing, implementing and optimising real-time materials and shaders in Unreal Engine.\nAdvanced knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.\nStrong understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.\nProficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio demonstrating both artistic and technical ability.\nDesirable\nExperience with HLSL, custom shader code, procedural material techniques, scripting or automation.\nKnowledge of photogrammetry, photography, scanning or physically accurate material capture.\nBenefits\n 25 Days Holiday, plus 1 day for your birthday\n Studio Shutdown between Christmas and New Year\n Discretionary Bonus Scheme\n Private Pension Scheme\n Private Healthcare\n Health and Well-Being Benefits\n Dental Care\n Optical treatments\n Mental Health 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