{"id":1891624,"url":"https://alion.io/job/lockheed-martin-2d-3d-design-engineer-2","title":"2D & 3D Design Engineer","company":{"id":37086,"name":"Lockheed Martin","domain":"lockheedmartin.com","url":"https://alion.io/company/lockheedmartin","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Eightfold","truth_index":{"grade":"A","score":96,"open_postings":2425,"ghost_share":0.009,"stale_share":0,"repost_share":0.199,"time_to_fill_p50_days":33,"computed_at":"2026-11-01T06:10:25Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":null,"employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Orlando, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":70500,"max":130900,"currency":"USD","period":"year","gross":null,"usd_annual":130900},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Agile","optional":false},{"name":"Maya","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Adobe After Effects","optional":true}],"status":"live","first_seen_at":"2026-09-23T11:43:54Z","employer_posted_date":"2026-09-24","last_verified_at":"2026-11-01T16:59:28Z","board_verified":true,"closed_at":null,"days_open":39,"trust":{"level":"ok","repost_count":1,"flags":[],"days_open":38},"description":"Standard Job Description\nWe are seeking a Design Engineer to help create and maintain immersive 3D simulated experiences for Lockheed Martin. The ideal candidate is a self-driven, creative, and design-oriented individual with a cinematic eye looking to contribute towards the creative process and design of quality experiences.\nAs part of the Innovation Demonstration Center (IDC) team you will work with a multidisciplined team to demonstrate, operate, and continually upgrade flight, land, and sustainment training demonstration systems. In the IDC’s fast-paced environment you will draw on your education and experiences to solve unique and sometimes complex problems in showcasing our TLS products and IRADs to customers and stakeholders. This role will be responsible for updating and polishing the visuals of our demonstration systems to ensure we are showcasing high-quality, realistic scenes in both real-time environments and pre-rendered applications. The ideal candidate will have experience in 2D / 3D Tools (3D Studio Max, Photoshop, Substance, etc.) as well as real time render engines (Unreal Engine, Unity, etc.). This person will take source CAD data and work textured 3D assets that are production ready and optimize them for maximum performance in Virtual Reality. Ability to use engine profiling to optimize models, textures, and lighting for performance is a must. The ideal candidate will also have a strong understanding of 2D graphic design concepts; from user interface creation to in-house ads and banners. Excellent communication and collaborative skills are required; the candidate will work closely with programmers to implement art assets efficiently and allow for rapid iteration of application design and aesthetics. The successful candidate for this position is a knowledgeable, experienced professional that is capable of shaping design architectures and working within a creative team for real-time graphics applications that utilize 2D and 3D models, animations, and visual effects based on customer requirements.\nPosition responsibilities to be independently performed under general direction to complete objectives associated with specific project milestones and IDC strategy & objectives.\n\nRoles and responsibilities will include:\nPartnering with IDC development team and internal clients to shape project requirements through industry research, stakeholder interviews and emerging trends\nSupporting the preparation of concepts, demonstrations, visual effects, and storyboards\nCreation of high-quality, realistic hardware, environments, models, and textured 3D assets that are production ready and optimized to maximize performance for use in real time engine\nImport 3D assets into game engine to create animations and ability to address issues with model that effect performance in engine (Unity, Unreal)\nSet up and optimize lighting and reflections in game engine\nOptimize project in gaming engine to meet the performance requirements of large aspect ratio displays, mobile, desktop, and AR/VR hardware\nContinually exploring and integrating emerging visual presentation technology\nBasic Qualifications\nBachelor's degree in Graphic Design, Computer Science, Digital Media, Game Development or similiar engineer studies \nExperience using development tools such as Unreal Engine, Unity, or comparable application\nProficient in tools for 3D Model and texture creation (3DSMax, Maya, Photoshop, Premiere)\nSolid understanding and knowledge of digital media, and application development\nAbility to thrive in a fast paced and dynamic environment with multiple deadlines\nExperience with Agile development methodologies\nAbility / Willingness to travel 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