{"id":1323394,"url":"https://alion.io/job/lucky-robots-rendering-engineer-coregame-engine","title":"Rendering Engineer — Core/Game Engine","company":{"id":3782288,"name":"Lucky Robots","domain":"luckyrobots.com","url":"https://alion.io/company/luckyrobots","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Schema","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Melbourne, Australia"],"countries":["AU"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":81000,"max_usd":189000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":66},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-05-01T00:00:00Z","employer_posted_date":"2026-05-01","last_verified_at":"2026-10-03T16:09:55Z","board_verified":true,"closed_at":null,"days_open":157,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":156},"description":"All open roles\nRendering Engineer - Core/Game Engine\nFull-time · Melbourne, Australia\nApply for this role\nAbout the role\nLucky Robots is building the world’s first \"Game Engine for Robotics\" - a real-time 3D simulation and training platform where AI learns to move, manipulate, and understand the physical world.\nOur goal is to make large-scale robot training and testing environments accessible and fast. We move quickly, experiment often, and value people who enjoy solving complex problems in a fast-paced, collaborative startup environment where ideas become reality fast.\nAs an early rendering engineer on this team, you’ll have the chance to shape the core rendering systems of the engine itself.\nWe’re looking for an experienced Rendering Engineer to join our Rendering team, working on both the backend graphics APIs, high-level renderer, shaders/materials, and various modern rendering techniques.\nResponsibilities\nDesign, implement, and maintain the various levels and systems of the renderer in our custom robotics game engine\nWrite clean, efficient, and maintainable C++ and shader code, with a strong focus on performance and reliability\nOptimize the rendering subsystems for stability, scalability, and runtime efficiency\nEnsure compatibility with a wide range of hardware, especially GPUs\nCollaborate with other engineers and disciplines (AI, simulation, physics) to integrate new features and improve the developer experience\nContribute to architectural discussions and share technical insights that shape the evolution of the engine\nQualifications\nBachelor’s degree (or equivalent practical experience) in Computer Science, Software Engineering, or a related field\n5+ years of professional experience in modern C++ and solid understanding of software architecture\n5+ years of experience working on rendering/graphics for real-time rendering engines, including graphics APIs such as Vulkan, Direct3D 12, or Metal\nStrong understanding of modern real-time 3D rendering, including rendering pipelines and modern rendering techniques such as real-time ray tracing and path tracing\nStrong understanding of 3D engine architecture\nSolid understanding of GPU hardware architecture and optimization\nSolid grasp of mathematics for 3D applications - Linear Algebra, Geometry, Calculus, and Trigonometry\nProven experience developing high-performance, real-time, and multi-threaded rendering systems\nExperience with parallel programming and multi-threading, including synchronization, job systems, and data-oriented design\nExperience working with or building game engines (e.g. Unreal, Unity, or proprietary/in-house engines)\nUnderstanding of software development life cycle, software engineering methodologies and practices, and software quality assurance concepts\nBonus\nExperience and understanding of various game engine systems\nExperience with C# and scripting systems\nExperience developing simulation or robotics software\nContributions to open-source engine or graphics projects\nPassion for AI, physics, or the intersection of robotics and interactive 3D environments\nApply for this role All open roles","description_format":"text","description_chars":3110,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":true},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Metaverse"],"lifecycle":[{"event":"open","at":"2026-09-27T00:07:30Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.265,"p_room":0.28,"age_days":156,"expected_fill_days":24,"reasons":["conf:13","win:tail","crowd:"],"computed_at":"2026-10-04T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/lucky-robots-rendering-engineer-coregame-engine","json_url":"https://alion.io/job/lucky-robots-rendering-engineer-coregame-engine.json","meta":{"generated_at":"2026-10-05T00:16:26Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"search","counted_by":"address","units_charged":0,"used_today":0,"day_limit":null,"remaining_today":null,"minute_limit":null,"resets_at":"2026-10-06T00:00:00Z"}}}