{"id":2909136,"url":"https://alion.io/job/luxoft-senior-vulkan-graphics-software-engineer","title":"Senior Vulkan Graphics Software Engineer","company":{"id":171185,"name":"Luxoft","domain":"luxoft.com","url":"https://alion.io/company/luxoft","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Career sitemap","truth_index":{"grade":"B","score":80,"open_postings":14,"ghost_share":0.071,"stale_share":0.714,"repost_share":0.214,"time_to_fill_p50_days":16,"computed_at":"2026-10-27T05:46:45Z"}},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Egypt"],"countries":["EG"],"hiring_countries":["EG"],"hiring_countries_total":1,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"GLSL","optional":true}],"status":"live","first_seen_at":"2026-10-08T00:00:00Z","employer_posted_date":"2026-10-08","last_verified_at":"2026-10-28T03:34:28Z","board_verified":true,"closed_at":null,"days_open":20,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":20},"description":"Project description\nWe are seeking a highly skilled Senior Vulkan Graphics Software Engineer to design, develop, optimize, and maintain high-performance graphics software and rendering systems. The ideal candidate will possess deep expertise in the Vulkan API, low-level C programming, graphics rendering concepts, and performance optimization across CPU and GPU architectures. Experience in embedded systems, graphics drivers, and safety-critical software environments is highly desirable.\nResponsibilities\nGraphics and Rendering DevelopmentDesign and implement graphics rendering solutions using the Vulkan API.\nDevelop and maintain low-level graphics software components in C.\nOptimize graphics pipelines for performance, memory consumption, and resource utilization.\nImplement advanced rendering techniques and visual effects.\nDevelop and integrate shaders using GLSL.\nAnalyze and improve rendering performance on embedded and automotive platforms.\nSystem-Level Development\nWork closely with hardware, driver, and platform teams to ensure efficient GPU utilization.\nInvestigate and resolve graphics driver, synchronization, and performance issues.\nImplement robust memory management strategies for graphics applications.\nDesign thread-safe and scalable solutions using multithreaded programming principles.\nContribute to low-level software architecture and platform integration activities.\nOptimization and Quality\nProfile CPU and GPU workloads to identify bottlenecks and improve system performance.\nDevelop highly optimized algorithms for real-time graphics applications.\nParticipate in code reviews and enforce software quality standards.\nSupport debugging, validation, and troubleshooting activities throughout the development lifecycle.\nSafety and Compliance\nApply secure and reliable coding practices.\nContribute to the development of software intended for safety-critical environments.\nSupport compliance with automotive or safety-certifiable software development processes when required.\n\nSKILLS\nMust have\nTechnical SkillsDeep understanding of the Vulkan API and graphics programming principles.\nStrong expertise in low-level C programming.\nSolid understanding of graphics rendering concepts, including:\nVertex Buffer Objects (VBOs)\nTexturing\nAnti-Aliasing\nRendering Pipelines\nGraphics Resource Management\nStrong debugging and problem-solving skills.\nExperience developing performance-sensitive software.\nProfessional Experience\nBachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related discipline.\nSeveral years of experience in graphics software development, embedded systems, or GPU-related engineering.\n\nNice to have\nRecommended Knowledge Areas\nGPU hardware architecture and graphics drivers.\nLow-level driver development.\nEmbedded software development.\nSynchronization mechanisms and multithreaded programming.\nAdvanced memory management techniques.\nCPU and GPU performance optimization.\nGLSL shader development.\nReal-time system performance profiling and debugging.\nNice-to-Have Skills\nExperience with safety-certifiable coding standards and methodologies.\nFamiliarity with automotive functional safety standards (e.g., ISO 26262).\nExperience developing graphics software for automotive, embedded, industrial, or safety-critical systems.\nKnowledge of safety-oriented development processes and code quality frameworks.","description_format":"text","description_chars":3387,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Egypt","iso":"EG","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["IT Consulting & Digital Transformation","IT Outsourcing & Dedicated Teams","Custom Software 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