{"id":2135850,"url":"https://alion.io/job/mad-head-games-lead-level-designer","title":"Lead Level Designer","company":{"id":55798,"name":"Mad Head Games","domain":"madheadgames.com","url":"https://alion.io/company/mad-head-games","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Schema","truth_index":null},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_regions","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Belgrade, Serbia"],"countries":["RS"],"hiring_countries":["DE","FR","AE","GB","AT","BE","BA","BG","HR","CY","CZ","DK","EG","FI","HU","IE","IL","IT","KE","NL","NG","NO","PL","RO","SA","RS","ZA","ES","SE","CH","TR","UA","AL","DZ","AD","AO","BH","BJ","BW","BF"],"hiring_countries_total":115,"salary":null,"salary_estimate":{"min_usd":37000,"max_usd":108000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":39},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-08T00:00:00Z","employer_posted_date":"2026-10-08","last_verified_at":"2026-10-15T09:13:37Z","board_verified":true,"closed_at":null,"days_open":7,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":7},"description":"We’re looking for a veteran who can bridge the gap between high-level creative vision and hands-on Unreal Engine execution. As the Lead Level Designer, you’ll lead a team turning abstract nightmares into polished, playable levels. We don’t want just a manager; we want a mentor who lives in blockouts, understands player psychology, and knows how to guide a level from a rough pitch to a final, atmospheric masterpiece.\nWe're unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. Formerly known as Mad Head Games, we're now Saber Serbia & Saber Bosnia and Herzegovina, part of Saber Interactive. For 15 years, we've been pioneering the regional game dev scene, and our ambition to lead it hasn't changed. Only the name has.\nWe build our games in Unreal Engine. Our latest title, Clive Barker's Hellraiser: Revival, is a first-person action horror survival game based on the iconic franchise. Before that, we released Scars Above, an immersive third-person sci-fi shooter set in a mysterious alien world, and Pagan: Absent Gods, a fast-paced single-player hack-and-slash action RPG. On top of that, we've shipped 65 casual and mobile games. Now, we're working on an unannounced AAA title based on a famous and beloved IP that fans are sure to anticipate. We can't reveal much just yet, but it's by far the biggest project we've ever taken on, and we promise it'll generate some serious hype!\nJoin us in Belgrade, Novi Sad, Sarajevo, or remotely (EMEA). Wherever you're based, you'll be part of a team that takes games seriously - and itself a little less so. We aim to welcome the new team member early in 2027.\nWhat will you be doing as a Lead Level Designer at Saber?\nCollaboration with a team of directors and department leads to craft unique spaces where gameplay flow, pacing and visual composition form memorable experiences.\nEstablish and maintain efficient level design pipelines and workflows, ensuring alignment between design, art, and technical teams while promoting best practices across the department.\nMentor and support level designers by providing regular feedback, guidance, and opportunities for growth.\nProduce clear and comprehensive design documentation, including high-level concepts, gameplay intentions, and moment-to-moment experience breakdowns.\nBuild level layouts using blockout geometry and implement core gameplay events into the levels (simple interactions, combat encounters, puzzles, narrative scenes, objectives etc.) \nContinuously review and iterate on level layouts and gameplay flow based on feedback, playtesting results, and design direction to ensure engaging and balanced player experiences.\nCollaborate with narrative, audio, art, programming, animation, and other design teams to deliver cohesive and compelling level experiences\nProvide clear directions for the level art team by sculpting the terrain and modeling basic placeholder low poly assets where needed (for example, input for critical gameplay assets)\nTake ownership of levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards\nSets up basic or placeholder lighting in collaboration with the lighting team to support gameplay intentions, early mood and atmosphere exploration\nWhat do we expect from our ideal candidate?\n5+ years of experience as a Level Designer\nExperience in working on at least one AA/AAA project\nStrong spatial perception, eye for aesthetics, and understanding of architectural concepts, with experience in composition and scene organization within Unreal Engine\nStrong understanding of level design principles, game design concepts and player psychology.\nBasic to Intermediate knowledge of 3D modeling tools like Maya, Blender, or 3DSMAX\nExperience in Unreal Engine\nExperience in collaborating with other relevant development teams in order to create visually appealing and technically optimized levels\nBasic scripting knowledge (e.g., Blueprints in Unreal Engine) to implement gameplay mechanics or environmental behaviors\nStrong communication skills to effectively convey ideas verbally, in writing, and visually \nIt would be a plus if you have: \nUnderstanding of physics and simulation tools within Unreal Engine for creating dynamic environmental interactions\nExperience in leading and mentoring other team members\nIn return, here is what we can give:\nThe base game:\nCompetitive industry standard salary, because we all know that it matters\nWe prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work\nReferral program - we want to support team strengthening and hire quality people you want to work with\nFor your health and stamina bars: \nFlexible working hours: sleep in or start early - we trust you with your time\nMore time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement\nA month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow\nLeveling up your XP: \nOngoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package\nWork with top talents, senior professionals and teams from your field of work\nBack story and environment: \nAn extremely upbeat workplace like you have never seen before \nJoin a team working from 3 offices - and over 16+ countries around the world\nWorking shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Sabre (our mother company)\nOn-site based benefits and perks:\nPremium private medical insurance\nAwesome team-building events and personalized team-bonding events tailored to your preferences\nCommunity events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it\nFitness support - allowances for gym/pool/sport activities\nCoffee, fruits, snacks in the office\nMerch and gifs\n*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.\nHelp us get to know you! Send us not only your CV, but also your portfolio where we can see your work. The best way is to send it in a PDF doc attachment. \nPlease note that the planned start date for this role is the beginning of 2027.\nApply by pressing the button below.","description_format":"text","description_chars":6513,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Annual leave","Flexible schedule","Health insurance","Hybrid work"],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"region"},{"name":"France","iso":"FR","kind":"region"},{"name":"United Arab Emirates","iso":"AE","kind":"region"},{"name":"United Kingdom","iso":"GB","kind":"region"},{"name":"Austria","iso":"AT","kind":"region"},{"name":"Belgium","iso":"BE","kind":"region"},{"name":"Bosnia and 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