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Salary
$59k – $137k per year (Estimated)
Location
Remote (United Kingdom)
Seniority
Senior
Employment
Freelance
Overview
Company
Impact
Profile match
Let us guess… you were looking for the awesome team at REWIND?. After working side by side for years and discovering our shared vision, Magnopus and REWIND joined forces in March 2021 to continue their ground breaking work across AR, VR and XR.

Magnopus is looking for a Senior Technical Artist with deep Unreal Engine expertise to join our UK team as a freelancer on an exciting ongoing project.

Working closely with our creative and art teams, you'll help deliver high-quality real-time content in Unreal Engine, with a particular focus on performance optimisation, materials, content pipelines and technical art workflows. You'll play a key role in helping the team achieve the required visual quality while ensuring content meets demanding real-time performance targets.

This is a 3-month freelance opportunity.

What you'll do

  • Help develop and optimise real-time environments and assets, from initial content through to polished, performant scenes.
  • Work directly within Unreal Engine to provide technical support and guidance to the art team, helping troubleshoot and resolve content and performance challenges.
  • Profile and optimise 3D content, materials and environments to meet required real-time performance metrics.
  • Create, profile and optimise materials in Unreal Engine, balancing visual quality with real-time performance requirements.
  • Identify opportunities to improve and optimise existing art and content pipelines, helping the wider team work more efficiently and consistently.
  • Build and work with Unreal's PCG graphs to support efficient content creation and procedural environment workflows.

What will help you succeed in this role

  • Proven experience as a Senior 3D Technical Artist, with a strong track record working in Unreal Engine.
  • Deep understanding of Unreal Engine material creation, profiling and optimisation.
  • Strong knowledge of real-time 3D performance optimisation, including LODs, asset optimisation, draw calls, shader/material performance and profiling workflows.
  • Experience working with PCG graphs and procedural content workflows in Unreal Engine.
  • Professional experience delivering real-time content for games, immersive experiences, virtual production or similar projects.
  • A strong artistic eye, with the ability to balance visual quality, composition and creative intent with technical and performance requirements.
  • Strong problem-solving and communication skills, with the ability to work closely with an art team and provide practical technical guidance.

Even better if you also have

  • Experience optimising large-scale environments or complex real-time scenes.
  • Familiarity with standard DCC packages such as Maya, 3ds Max or Blender.
  • Experience with Substance Painter, Substance Designer or Photoshop.
  • Experience with Unreal Engine's Sequencer, cameras, lighting and environment workflows.
  • Experience working with PCG at scale.
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