{"id":1671182,"url":"https://alion.io/job/microsoft-software-engineer-ii-remote-desktop-protocol-redirection","title":"Software Engineer II - Remote Desktop Protocol & Redirection","company":{"id":18,"name":"Microsoft","domain":"microsoft.com","url":"https://alion.io/company/microsoft","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Eightfold","truth_index":{"grade":"B","score":75,"open_postings":44,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-04T05:45:00Z"}},"role":"Backend","role_family":"Backend","seniority":"middle","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":102100,"max":202200,"currency":"USD","period":"year","gross":null,"usd_annual":202200},"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":".NET","optional":false},{"name":"Agile","optional":false},{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Windows","optional":false}],"status":"live","first_seen_at":"2026-09-15T18:00:08Z","employer_posted_date":"2026-10-01","last_verified_at":"2026-10-04T22:51:12Z","board_verified":true,"closed_at":null,"days_open":19,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":19},"description":"OverviewJoin the Windows Cloud Experiences team to build core Windows client technologies that power secure, high-performance remote desktop experiences at global scale. As part of the Windows + Devices organization, you will design and ship foundational Windows client components that integrate with the\noperating system, devices, and hardware while connecting to cloud-powered services.\nThis role is suited for engineers with experience building native C++ software close to the operating system, particularly in performance-sensitive and reliability-critical environments. You will solve systems-level problems, contribute to technical design decisions, and own well-scoped features and components\nthrough the engineering lifecycle.\nMicrosoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to\ncreate a culture of inclusion where everyone can thrive at work and beyond.\nResponsibilities\nBuild Core Windows Client and Device Experiences\nImplement native Windows components in modern C++, integrating with Win32, COM, Windows services, and system APIs.\nBuild capabilities involving device redirection, input, display, audio/video, USB, and HID integration for remote desktop and virtualization scenarios.\nDevelop and maintain cross-process, cross-thread, performance-critical code paths where correctness, latency, reliability, and stability are important.\nContribute to technical design decisions and evaluate tradeoffs across the Windows client components and devices you work on.\nSystems-Level Engineering\nInvestigate and resolve systems-level issues spanning kernel and user-mode boundaries, operating system integration, drivers, services, and client applications.\nOptimize memory usage, threading models, IPC, and I/O within complex, long-running Windows client processes.\nDiagnose performance, reliability, memory, and concurrency issues using telemetry, traces, dumps, debuggers, and other diagnostic tools.\nPartner with Windows platform, security, device, and other engineering teams to design robust and secure implementations.\nWork through technically ambiguous problems with the team, identify appropriate engineering tradeoffs, and carry solutions across component boundaries.\nTechnical Ownership\nOwn well-scoped features across the engineering lifecycle, including design, implementation, testing, deployment, telemetry, and live-site debugging.\nContribute to design and code reviews, and apply engineering practices for testability, performance, reliability, and long-term maintainability.\nContribute to iterative improvements to Windows client technologies in an agile engineering environment with frequent releases.\nInvestigate customer and production issues, determine root causes, and implement engineering improvements that reduce recurrence.\nShare systems-level knowledge through design discussions and code reviews, and contribute to raising engineering quality across the team.\nTechnologies\nYou may work across technologies including:\nC++ for native Windows and systems-level development.\nC#, .NET, and WinUI.\nWin32, WinRT, COM, RPC, Windows services, and system APIs.\nWindows input, graphics, audio/video, networking, and device stacks.\nWindows diagnostics and debugging technologies, including ETW, traces, dumps, and debuggers.\nQualifications\nRequired/Minimum Qualifications:\nBachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C++, C#OR equivalent experience.\n\nAdditional or preferred qualifications\nOther Requirements: Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:\nMicrosoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter. \nPreferred Qualifications:\nExperience developing native Windows applications or system components.\nExperience with Win32, COM, Windows services, or Windows system APIs.\nExperience debugging performance, memory, threading, or concurrency issues in native code.\nExperience with device integration, USB, HID, audio/video, or driver-adjacent development.\nFamiliarity with remote desktop or virtualization technologies such as RDP or ICA.\nExperience using ETW, traces, dumps, or debuggers for Windows diagnostics.\nExperience using AI-assisted engineering tools responsibly to improve development, testing, ordebugging workflows.\n\n#W+DJOBS\nSoftware Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.\nCertain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:\nhttps://careers.microsoft.com/us/en/us-corporate-pay\nThis position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.\nMicrosoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.","description_format":"text","description_chars":6220,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Console Games","Cloud Platforms (IaaS & PaaS)","Gaming Consoles","Developer Tools"],"lifecycle":[{"event":"open","at":"2026-10-02T06:34:06Z"}],"visa":[],"liveness":{"score":30,"band":"fade","label":"Fading","p_open":1,"p_active":0.548,"p_room":0.55,"age_days":18,"expected_fill_days":16,"reasons":["conf:0","stale_co","velocity","win:tail","comp:brand"],"computed_at":"2026-10-04T05:45:00Z"},"pay":{"stated_usd_annual":202200,"is_top_pay":true},"html_url":"https://alion.io/job/microsoft-software-engineer-ii-remote-desktop-protocol-redirection","json_url":"https://alion.io/job/microsoft-software-engineer-ii-remote-desktop-protocol-redirection.json","meta":{"generated_at":"2026-10-05T00:23:21Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":346,"day_limit":5000,"remaining_today":4654,"minute_limit":60,"resets_at":"2026-10-06T00:00:00Z"}}}