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Salary
≈ $121k – $275k per year (Estimated)
Location
In office (Zurich)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Sep 25, 2026. First seen by Alion on Sep 24, 2026. Mimic Robotics scores C on the Alion truth index.

Overview
Company
Impact
Profile match
Mimic Robotics builds dexterous robotic hands trained by imitating human demonstrations. Its systems target repetitive manual tasks in light manufacturing. The company was spun out of ETH Zurich robotics research.

About mimic

mimic robotics is a frontier physical AI company building the full stack of general-purpose dexterous manipulation. Founded in 2024 by ETH Zurich researchers, mimic pioneered Video-Action Models for robotics while also developing in-house dexterous hand hardware. Our growing team brings together world-class researchers working across our offices in Zurich and San Francisco.

The Role

We're looking for an experienced Mechanical Engineer to work on the mechanical and human-centered design of our U-Mimic wearable data collection device used by factory workers to collect high-quality hand-motion and force data. You'll own key mechanical and ergonomic decisions balancing device accuracy with comfort, robustness, and real-world usability while taking the wearable from early prototypes toward a scalable product.

Responsibilities

  • Own the wearable's mechanical architecture, including kinematics, fit, ergonomics, and usability.
  • Balance device accuracy, component packaging, robustness, and wearer comfort.
  • Work closely with electrical and firmware engineers to integrate sensors, flexible PCBs, cabling, and embedded components.
  • Build, test, and iterate rapidly based on hands-on testing and user feedback.
  • Set the mechanical design direction as the wearable moves into scaled production.
  • Work with external suppliers and manufacturing partners where needed.

Requirements

  • Strong mechanical engineering background with experience developing products that interact closely with the human body.
  • Experience in wearables, prosthetics, orthotics, exoskeletons, haptics, medical devices, or a related field.
  • Strong understanding of ergonomics, variable body geometry, comfort, and usability.
  • Experience integrating sensors or electronics into mechanical systems.
  • Strong CAD and prototyping skills with experience in iterative hardware development.
  • Ability to independently solve open-ended engineering problems and make architectural decisions.

Nice to Have

  • Experience with flexible electronics, soft goods, silicones, or other human-contact materials.
  • Experience taking hardware from prototype toward production including certification.
  • Experience with tactile sensing, hand tracking, or force sensing.
  • Experience working with external manufacturers or suppliers.
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