{"id":2237369,"url":"https://alion.io/job/miniclip-senior-game-developer-senior-software-developer-i","title":"Senior Game Developer - Senior Software Developer I","company":{"id":54276,"name":"Miniclip","domain":"miniclip.com","url":"https://alion.io/company/miniclip","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SuccessFactors","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["İzmir, Turkey"],"countries":["TR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":44000,"max_usd":119000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":93},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"CI/CD","optional":false},{"name":"Go","optional":false},{"name":"Unity","optional":false},{"name":"A/B Testing","optional":true},{"name":"Amazon ECS","optional":true},{"name":"HLSL","optional":true},{"name":"Shader Graph","optional":true}],"status":"live","first_seen_at":"2026-10-07T02:00:00Z","employer_posted_date":"2026-10-07","last_verified_at":"2026-10-12T07:46:51Z","board_verified":true,"closed_at":null,"days_open":5,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":5},"description":"We’re looking for Senior Game Developer to join our Portfolio Product Unit; focused on operating and improving key live game titles through bold experimentation, fast iteration, and high-impact player experiences.\nThis position requires working on-site in Izmir Masomo\nYou’ll combine strong technical expertise with product-driven thinking to deliver scalable, maintainable, and high-performance solutions that directly impact engagement, retention, and monetization. You’ll work within a cross-functional environment where experimentation, collaboration, and continuous improvement are part of the team culture.\nYou’ll combine strong technical expertise with product-driven thinking to deliver scalable, maintainable, and high-performance solutions that directly impact engagement, retention, and monetization. You’ll work within a cross-functional environment where experimentation, collaboration, and continuous improvement are part of the team culture.\nWhat will you be doing at Masomo?\nAs Unity Game Developer, you’ll contribute to live mobile games played by millions of users worldwide, helping shape the technical direction of the team while building reliable, scalable, and performant game systems.\nYou’ll play a key role in driving experimentation, mentoring developers, and improving engineering practices that support rapid iteration and long-term maintainability\nYou will;\nDesign, implement, and evolve client-side systems, gameplay features, and UI components using Unity.\nDrive experiments end-to-end by translating hypotheses into testable implementations and shipping them quickly to production.\nIntegrate frontend logic with APIs, backend services, and experimentation platforms while ensuring robustness and scalability.\nShape technical direction and proactively contribute to architectural and implementation decisions.\nSupport CI/CD pipelines, feature flags, release management, and live operations processes.\nContribute to code reviews, automated testing, and continuous integration practices to maintain high engineering standards.\nOptimize game performance to ensure smooth rendering, responsiveness, and low-latency interactions across a wide range of mobile devices.\nCollaborate closely with Product, Design, and Engineering teams to align on priorities, player impact, and technical trade-offs.\nMentor and support other developers, helping grow team autonomy and engineering craft.\nContribute to internal tools, workflows, documentation, and developer experience improvements.\nParticipate in monitoring, incident analysis, and post-mortems to continuously improve system reliability and team effectiveness.\nGo beyond core responsibilities when needed to remove blockers and help the team move faster together.\nWhat are we looking for?\n5+ years of hands-on experience with Unity.\n3+ years of experience building and releasing mobile games.\nStrong understanding of software architecture, engineering best practices, and design patterns.\nExperience working in fast-paced, experimental, Agile environments.\nSolid understanding of live-ops and experimentation best practices.\nExperience mentoring or coaching developers within a collaborative team environment.\nStrong understanding of performance optimization and scalable client-side development.\nComfortable with iteration, experimentation, and data-informed decision-making.\nStrong collaboration, communication, and planning skills.\nProactive mindset with a strong sense of ownership and accountability.\nPassion for creating great games and continuously improving both product and engineering quality.\nDeep understanding of multi-threaded systems to ensure high-performance execution across 2D and 3D games; solid hands-on experience with Unity’s Job System and Burst Compiler.\nNice to have\nKnowledge or experience in Data-Oriented Programming and ECS architectures.\nExperience in shader programming and visual optimization using Shader Graph and HLSL.\nExperience operating live mobile games at scale.\nExperience with experimentation platforms, feature flagging, and A/B testing frameworks.\nWhat Success Looks Like\nConsistent delivery of high-quality experiments and features to production.\nMeasurable improvements across portfolio KPIs such as engagement, retention, and monetization.\nReliable, performant, and maintainable game systems that scale effectively with live operations.\nImproved engineering quality, team autonomy, and technical decision-making across the team.\nFaster iteration cycles supported by scalable tools, workflows, and technical foundations.\nWe’re looking for Senior Game Developer to join our Portfolio Product Unit; focused on operating and improving key live game titles through bold experimentation, fast iteration, and high-impact player experiences.\nThis position requires working on-site in Izmir Masomo\nYou’ll combine strong technical expertise with product-driven thinking to deliver scalable, maintainable, and high-performance solutions that directly impact engagement, retention, and monetization. You’ll work within a cross-functional environment where experimentation, collaboration, and continuous improvement are part of the team culture.\nYou’ll combine strong technical expertise with product-driven thinking to deliver scalable, maintainable, and high-performance solutions that directly impact engagement, retention, and monetization. You’ll work within a cross-functional environment where experimentation, collaboration, and continuous improvement are part of the team culture.\nWhat will you be doing at Masomo?\nAs Unity Game Developer, you’ll contribute to live mobile games played by millions of users worldwide, helping shape the technical direction of the team while building reliable, scalable, and performant game systems.\nYou’ll play a key role in driving experimentation, mentoring developers, and improving engineering practices that support rapid iteration and long-term maintainability\nYou will;\nDesign, implement, and evolve client-side systems, gameplay features, and UI components using Unity.\nDrive experiments end-to-end by translating hypotheses into testable implementations and shipping them quickly to production.\nIntegrate frontend logic with APIs, backend services, and experimentation platforms while ensuring robustness and scalability.\nShape technical direction and proactively contribute to architectural and implementation decisions.\nSupport CI/CD pipelines, feature flags, release management, and live operations processes.\nContribute to code reviews, automated testing, and continuous integration practices to maintain high engineering standards.\nOptimize game performance to ensure smooth rendering, responsiveness, and low-latency interactions across a wide range of mobile devices.\nCollaborate closely with Product, Design, and Engineering teams to align on priorities, player impact, and technical trade-offs.\nMentor and support other developers, helping grow team autonomy and engineering craft.\nContribute to internal tools, workflows, documentation, and developer experience improvements.\nParticipate in monitoring, incident analysis, and post-mortems to continuously improve system reliability and team effectiveness.\nGo beyond core responsibilities when needed to remove blockers and help the team move faster together.\nWhat are we looking for?\n5+ years of hands-on experience with Unity.\n3+ years of experience building and releasing mobile games.\nStrong understanding of software architecture, engineering best practices, and design patterns.\nExperience working in fast-paced, experimental, Agile environments.\nSolid understanding of live-ops and experimentation best practices.\nExperience mentoring or coaching developers within a collaborative team environment.\nStrong understanding of performance optimization and scalable client-side development.\nComfortable with iteration, experimentation, and data-informed decision-making.\nStrong collaboration, communication, and planning skills.\nProactive mindset with a strong sense of ownership and accountability.\nPassion for creating great games and continuously improving both product and engineering quality.\nDeep understanding of multi-threaded systems to ensure high-performance execution across 2D and 3D games; solid hands-on experience with Unity’s Job System and Burst Compiler.\nNice to have\nKnowledge or experience in Data-Oriented Programming and ECS architectures.\nExperience in shader programming and visual optimization using Shader Graph and HLSL.\nExperience operating live mobile games at scale.\nExperience with experimentation platforms, feature flagging, and A/B testing frameworks.\nWhat Success Looks Like\nConsistent delivery of high-quality experiments and features to production.\nMeasurable improvements across portfolio KPIs such as engagement, retention, and monetization.\nReliable, performant, and maintainable game systems that scale effectively with live operations.\nImproved engineering quality, team autonomy, and technical decision-making across the team.\nFaster iteration cycles supported by scalable tools, workflows, and technical foundations.","description_format":"text","description_chars":9081,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Media & Entertainment","Mobile Games"],"lifecycle":[{"event":"open","at":"2026-10-11T00:12:13Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":5,"expected_fill_days":39,"reasons":["conf:4","win:early"],"computed_at":"2026-10-12T06:55:09Z"},"pay":null,"html_url":"https://alion.io/job/miniclip-senior-game-developer-senior-software-developer-i","json_url":"https://alion.io/job/miniclip-senior-game-developer-senior-software-developer-i.json","meta":{"generated_at":"2026-10-12T09:29:25Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":14450,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":54276},"rest":"https://alion.io/mcp/rest/get_company?id=54276"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fminiclip-senior-game-developer-senior-software-developer-i"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fminiclip-senior-game-developer-senior-software-developer-i"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fminiclip-senior-game-developer-senior-software-developer-i"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/miniclip-senior-game-developer-senior-software-developer-i\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fminiclip-senior-game-developer-senior-software-developer-i"}]}