{"id":2058673,"url":"https://alion.io/job/mob-entertainment-junior-gameplay-programmer","title":"Junior Gameplay Programmer","company":{"id":678861,"name":"Mob Entertainment","domain":"mobentertainment.com","url":"https://alion.io/company/mobentertainment","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"junior","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":78000,"max":100000,"currency":"USD","period":"year","gross":null,"usd_annual":100000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Jira","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-08T00:10:31Z","employer_posted_date":"2026-10-08","last_verified_at":"2026-10-12T14:27:22Z","board_verified":true,"closed_at":null,"days_open":4,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":4},"description":"Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game \"Poppy Playtime\". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. \nMob Entertainment is seeking a Junior Gameplay Programmer to join the team supporting development of one of our upcoming Unreal Engine projects. This role is designed for an engineer early in their career who is eager to grow their skills in gameplay programming while working alongside senior engineers and designers on real production systems.\nYou'll work under the guidance of senior gameplay and systems engineers, implementing and iterating on gameplay features, fixing bugs, and supporting the team's day-to-day production needs. This is a hands-on learning role, ideal for someone who wants to build a strong foundation in Unreal Engine while contributing meaningfully to a shipping title.\nResponsibilities\nImplement gameplay features and mechanics in Unreal Engine using both C++ and Blueprints, under the direction of senior engineers.\nAssist in building and iterating on core gameplay systems (player interactions, triggers, pickups, simple AI behaviors, UI hookups, etc.).\nIdentify, reproduce, and fix bugs reported by QA, designers, or other team members, tracked through Jira.\nSupport senior engineers by prototyping mechanics, testing systems, and turning rough ideas into working in-engine examples.\nCollaborate closely with designers to implement and tune gameplay behavior based on feedback and playtesting.\nWrite clean, readable code and follow the team's existing coding standards and conventions.\nParticipate in code reviews as both a reviewer and a recipient of feedback, using reviews as a learning opportunity.\nDocument your work (setup steps, how systems function, known issues) to help the wider team understand and extend it.\nTake part in sprint planning, stand-ups, and design discussions, and communicate blockers or risks early.\nContinuously build your understanding of Unreal Engine, gameplay programming patterns, and the studio's codebase.\nRequired Qualifications:\nBasic working knowledge of C++.\nBasic working knowledge of Unreal Engine Blueprints.\nBasic familiarity with Unreal Engine (project structure, actors/components, basic editor workflow).\nStrong problem-solving skills and a willingness to ask questions and learn from senior team members.\nGood communication skills and comfort working in a collaborative, fast-paced team environment.\nPreferred Qualifications:\nBasic experience with multiplayer/networked gameplay concepts in Unreal (replication, RPCs, or similar).\nExperience at a professional game studio (internship or full-time), OR a degree in Computer Science or a related field.\nPersonal or student projects built in Unreal Engine (game jams, portfolio projects, mods).\nFamiliarity with source control tools (e.g., Perforce).\nPassion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.\nInterest in growing toward ownership of larger systems over time.\nPerformance Expectations:\nDeliver small-to-medium gameplay features and fixes reliably and on time.\nGrow steadily in independence, requiring less guidance over time.\nWrite code that senior engineers can review and extend with minimal friction.\nActively contribute to team knowledge-sharing and documentation.\nSalary Range:\nThe base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.\nSan Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $78,000 - $100,000 USD annually\nAustin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $67,000 - $87,000 USD annually\nAll Other U.S. Locations: $57,000 - $74,000 USD annually\nBenefits:\nMob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.\nFraud Alert:\nBeware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.\n#LI-Remote\nMob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.","description_format":"text","description_chars":5220,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":["Parental leave","Vision insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-10-08T00:55:00Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":4,"expected_fill_days":52,"reasons":["conf:4","velocity","win:early","comp:junior"],"computed_at":"2026-10-12T06:55:09Z"},"pay":{"stated_usd_annual":100000,"is_top_pay":true},"html_url":"https://alion.io/job/mob-entertainment-junior-gameplay-programmer","json_url":"https://alion.io/job/mob-entertainment-junior-gameplay-programmer.json","meta":{"generated_at":"2026-10-12T18:49:58Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":30343,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":678861},"rest":"https://alion.io/mcp/rest/get_company?id=678861"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fmob-entertainment-junior-gameplay-programmer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fmob-entertainment-junior-gameplay-programmer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fmob-entertainment-junior-gameplay-programmer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/mob-entertainment-junior-gameplay-programmer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fmob-entertainment-junior-gameplay-programmer"}]}