{"id":2570260,"url":"https://alion.io/job/mob-entertainment-senior-rendering-engineer","title":"Senior Rendering Engineer","company":{"id":678861,"name":"Mob Entertainment","domain":"mobentertainment.com","url":"https://alion.io/company/mobentertainment","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":91000,"max_usd":182000,"period":"year","method":"role_seniority_country_cell","sample_n":57},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"HLSL","optional":false},{"name":"Lumen","optional":false},{"name":"Nanite","optional":false},{"name":"RenderDoc","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-14T21:19:20Z","employer_posted_date":"2026-10-14","last_verified_at":"2026-10-15T18:00:55Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game \"Poppy Playtime\". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 200 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 6 years ago. \nAbout the Role:\nAtmosphere and visual fidelity are core to what makes our games work - and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5. As a Rendering Engineer, you'll work within Core Engineering to build, optimize, and maintain the rendering systems and visual pipelines that define the look and performance of our games. You'll partner with the Lead Engineer, technical artists, and lighting/environment artists to solve rendering problems specific to a dark, atmospheric horror title - from lighting strategy and World Partition workflows to shader work and platform performance targets. This role suits an engineer who's deeply comfortable in Unreal's rendering internals, enjoys the intersection of engineering and art, and wants ownership over how the game actually looks and runs.\nWhat You'll Do:\nDevelop, extend, and optimize rendering features and shaders in Unreal Engine 5 (materials, post-process, lighting, custom rendering passes)\nOwn lighting strategy decisions in partnership with environment art and lead engineering - including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs\nProfile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards\nDiagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware\nBuild and maintain internal tooling to support artists and engineers working with rendering systems (profiling visualizers, lighting validation tools, etc.)\nCollaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails\nContribute to and help enforce the studio's performance/fidelity standards documentation\nWork within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards\nStay current on Unreal Engine rendering roadmap changes (Lumen, Nanite, Substrate, etc.) and evaluate their fit for our production needs\nWhat We're Looking For:\n7+ years of professional experience as a rendering/graphics engineer, with at least one shipped title using Unreal Engine\nStrong C++ skills and solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)\nExperience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights\nPractical experience with UE5 lighting systems - World Partition, GPU Lightmass, Lumen, and the tradeoffs between them\nStrong performance-profiling instincts and experience hitting platform-specific frame budgets\nComfort working in a structured, multi-team pipeline (Perforce or similar) with defined branching and review processes\nAbility to communicate rendering constraints and tradeoffs clearly to artists and designers\nNice to Have:\nExperience with Nanite, Substrate, or other newer UE5 rendering features in a production setting\nHorror/atmospheric-genre experience, particularly with stylized or high-contrast lighting environments\nExperience building custom rendering tools or editor extensions\nConsole platform rendering/certification experience\nTechnical art background or close collaboration history with technical artists\nWhat We Offer:\nDirect influence over the visual identity of a flagship, high-visibility franchise\nClose collaboration with engineering leadership and art direction on rendering strategy\nA collaborative, low-ego engineering culture with strong senior/lead support\nCompetitive salary, benefits, and [PTO/health/etc. - fill in with studio specifics]\nSalary Range:\nThe base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.\nSan Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $152,000- $184,000 USD annually\nAustin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $132,000- $160,000 USD annually\nAll Other U.S. Locations: $113,000 - $136,000 USD annually\nBenefits:\nMob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.\nFraud Alert:\nBeware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.\n#LI-Remote\nMob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.","description_format":"text","description_chars":5695,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Parental leave","Vision insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"},{"name":"Florida","iso":null,"kind":"city"},{"name":"Texas","iso":null,"kind":"city"},{"name":"Illinois","iso":null,"kind":"city"},{"name":"Massachusetts","iso":null,"kind":"city"},{"name":"Washington","iso":null,"kind":"city"},{"name":"New York","iso":null,"kind":"city"},{"name":"District of Columbia","iso":null,"kind":"city"},{"name":"Colorado","iso":null,"kind":"city"},{"name":"Georgia","iso":null,"kind":"city"},{"name":"California","iso":null,"kind":"city"},{"name":"Tennessee","iso":null,"kind":"city"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-14T22:45:50Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":0,"expected_fill_days":36,"reasons":["conf:3","velocity","win:early"],"computed_at":"2026-10-15T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/mob-entertainment-senior-rendering-engineer","json_url":"https://alion.io/job/mob-entertainment-senior-rendering-engineer.json","meta":{"generated_at":"2026-10-15T21:05:32Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":32042,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-16T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":678861},"rest":"https://alion.io/mcp/rest/get_company?id=678861"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fmob-entertainment-senior-rendering-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fmob-entertainment-senior-rendering-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fmob-entertainment-senior-rendering-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/mob-entertainment-senior-rendering-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fmob-entertainment-senior-rendering-engineer"}]}