{"id":845080,"url":"https://alion.io/job/mobentertainment-concept-artist","title":"Concept Artist","company":{"id":678861,"name":"Mob Entertainment","domain":"mobentertainment.com","url":"https://alion.io/company/mobentertainment","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":83000,"max":101000,"currency":"USD","period":"year","gross":null,"usd_annual":101000},"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":true},{"name":"Blender","optional":true},{"name":"Figma","optional":true},{"name":"Maya","optional":true},{"name":"Miro","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-08-28T21:13:21Z","employer_posted_date":"2026-08-28","last_verified_at":"2026-11-06T16:34:12Z","board_verified":true,"closed_at":null,"days_open":69,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":69},"description":"Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game \"Poppy Playtime\". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 200 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 6 years ago. \nMob Entertainment is a startup multimedia studio that is best known for our hit indie horror game \"Poppy Playtime.\" Poppy Playtime is one of hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, Poppy Playtime was the #2 most searched terms on YouTube in the last 12 months in the U.S. (only behind a recent Disney film), and Poppy Playtime has over 5 billion views on TikTok.\nAs a Concept Artist, you'll help define the visual identity of our horror franchise from early ideation through production. You'll work closely with Creative Direction, Game Design, Narrative, Environment Art, Character Art, Animation, and VFX to develop compelling concepts that balance artistic vision with gameplay requirements.\nThis is a highly collaborative role for someone who can move quickly, iterate based on feedback, and produce exceptional visual development across characters, creatures, environments, props, and key moments.\nWhat You'll Do\nCreate high-quality concept art that establishes the visual direction for characters, creatures, environments, props, and interactive gameplay elements.\nDesign memorable horror characters, monsters, and antagonists that support gameplay, narrative, and emotional tension.\nDevelop mood paintings, lighting studies, color scripts, and cinematic key art that define atmosphere and tone.\nProduce environment concepts that support first-person gameplay, exploration, pacing, and environmental storytelling.\nExplore multiple visual directions quickly through thumbnailing and rapid iteration.\nCollaborate closely with Creative Direction to refine and maintain a cohesive visual style.\nPartner with Narrative and Design teams to ensure concepts reinforce story beats, gameplay mechanics, and player experience.\nWork alongside Character, Environment, and Outsourcing teams by providing production-ready callouts, orthographic views, material breakdowns, and design documentation.\nHelp establish visual standards and mentor junior artists through feedback and art reviews.\nBalance creative ambition with production realities, delivering polished work under tight deadlines.\nContribute to building and evolving the visual language of an established entertainment IP while introducing fresh ideas that fit naturally within the franchise.\nWhat We're Looking For\nRequired Qualifications\n3+ years of professional concept art experience in games, film, or entertainment.\nShipped at least one AA title, or equivalent experience on a commercially released project.\nExceptional portfolio demonstrating advanced visual development skills and design thinking.\nStrong understanding of horror visual language, mood, suspense, and psychological storytelling.\nExpert drawing, composition, lighting, perspective, anatomy, and color skills.\nExperience designing creatures, environments, architecture, props, and characters.\nAbility to work from rough ideas through polished production-ready concepts.\nStrong communication and collaboration skills with multidisciplinary teams.\nComfortable receiving and incorporating feedback through rapid iteration.\nHighly organized with the ability to manage multiple priorities independently.\nPreferred Qualifications\nExperience working on horror, thriller, dark fantasy, or suspense titles.\nFamiliarity with established entertainment IP and adapting existing visual styles.\nExperience creating concepts for first-person gameplay.\nKnowledge of Unreal Engine workflows and real-time production pipelines.\nExperience with 3D block-ins using Blender, Maya, or similar tools.\nUnderstanding of cinematic composition and storyboarding.\nExperience mentoring artists or leading visual development initiatives.\nFamiliarity with outsourcing pipelines and providing art direction to external partners.\nTools & Software\nAdobe Photoshop\nBlender, Maya, or equivalent 3D package\nUnreal Engine (preferred)\nFigma, Miro, or collaborative ideation tools\nTraditional sketching skills are a plus\nBonus Points\nExperience with collectible toys, animation, or transmedia entertainment.\nCreature design expertise.\nKnowledge of practical horror effects, cinematography, or production design.\nExperience creating promotional key art or marketing illustrations.\nPassion for horror games, horror films, and psychological storytelling.\nWhy Join Us\nYou'll help shape the future of one of horror's most recognizable franchises while working with a passionate, collaborative team that values creativity, speed, craftsmanship, and bold ideas. Your work will directly influence the look, feel, and emotional impact of millions of players' experiences.\nSalary\nThe base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.\nSan Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $ 83,000- $101,000 USD annually\nAustin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $72,000 - $88,000 USD annually\nAll Other U.S. Locations: $61,000 - $75,000 USD annually\nBenefits\nMob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.\nFraud Alert\nBeware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.\n#LI-Remote\nMob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.","description_format":"text","description_chars":6702,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Parental leave","Vision insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-09-13T00:14:16Z"}],"visa":[],"liveness":{"score":27,"band":"fade","label":"Fading","p_open":1,"p_active":0.742,"p_room":0.36,"age_days":69,"expected_fill_days":40,"reasons":["conf:2","velocity","win:tail","crowd:"],"computed_at":"2026-11-06T05:58:05Z"},"pay":{"stated_usd_annual":101000,"is_top_pay":true},"html_url":"https://alion.io/job/mobentertainment-concept-artist","json_url":"https://alion.io/job/mobentertainment-concept-artist.json","meta":{"generated_at":"2026-11-06T16:59:23Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":31689,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-07T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":678861},"rest":"https://alion.io/mcp/rest/get_company?id=678861"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fmobentertainment-concept-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fmobentertainment-concept-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fmobentertainment-concept-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/mobentertainment-concept-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fmobentertainment-concept-artist"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":845080}},{"tool":"search_jobs","arguments":{"company":"mobentertainment.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":845080},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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