{"id":1253307,"url":"https://alion.io/job/mouri-tech-senior-cross-platform-graphics-gameplay-engineer","title":"Senior Cross-Platform Graphics & Gameplay Engineer - MonoGame Framework","company":{"id":3800648,"name":"MOURI Tech","domain":"mouritech.com","url":"https://alion.io/company/mouri-tech","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["India"],"countries":["IN"],"hiring_countries":["IN"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":12500,"max_usd":34000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":109},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":".NET","optional":false},{"name":"Amazon ECS","optional":false},{"name":"C#","optional":false},{"name":"DirectX","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"Linux","optional":false},{"name":"MonoGame","optional":false},{"name":"OpenGL","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Windows","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-09-10T09:40:20Z","employer_posted_date":null,"last_verified_at":"2026-09-10T09:40:20Z","board_verified":false,"closed_at":null,"days_open":40,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":40},"description":"Job Summary : \n\nWe are looking for a highly specialized Senior Cross-Platform Graphics & Gameplay Engineer with deep expertise in MonoGame, C#, and the .NET ecosystem to build high-performance custom game applications. This role is ideal for engineers who have hands-on experience designing rendering engines, graphics pipelines, gameplay frameworks, and cross-platform deployment using MonoGame (XNA successor). This is not a Unity or Unreal development role. We are specifically seeking developers who have architected games or graphics applications directly on MonoGame/XNA, with full control over rendering, asset management, memory optimization, and platform abstraction.\n\nKey Responsibilities : \n\n- Architect and develop high-performance 2D and 3D applications using MonoGame Framework.\n\n- Build custom gameplay systems without relying on commercial game engines such as Unity or Unreal.\n\n- Design and optimize low-level rendering pipelines including sprite batching, custom shaders, texture streaming, lighting, camera systems, and scene management.\n\n- Develop reusable engine components including animation systems, physics integrations, input abstraction, audio management, and asset pipelines.\n\n- Optimize GPU and CPU performance using graphics profiling and memory analysis tools.\n\n- Build robust cross-platform deployment pipelines for Windows, macOS, Linux, Android, iOS, and Console platforms.\n\n- Integrate platform-specific APIs while maintaining a common codebase.\n\n- Write highly maintainable, testable, and performance-oriented C# code following SOLID principles.\n\n- Debug rendering issues, graphics artifacts, synchronization problems, and platform-specific performance bottlenecks.\n\nTechnical Skills : \n\n- 7+ years of professional game development experience with MonoGame Framework.\n\n- Expert-level proficiency in C#, .NET, and .NET Core.\n\n- Deep understanding of Graphics Pipeline, DirectX, OpenGL, Vulkan, and Shader programming (HLSL/GLSL).\n\n- Experience designing ECS (Entity Component System), Scene Graphs, Physics Integration, and Resource Management.\n\n- Hands-on deployment experience across Windows, Linux, macOS, Android, and iOS.\n\nSkills\nGame Design, C#, .Net, 2D, 3D, Unity3D, Unreal Engine, GPU, 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