{"id":2614781,"url":"https://alion.io/job/naphora-games-group-senior-playable-ads-programmer","title":"Senior Playable Ads Programmer","company":{"id":4416136,"name":"NAPHORA GAMES GROUP","domain":"naphora.com","url":"https://alion.io/company/naphora","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"remote","remote_scope":"stated_regions","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["DE","FR","AE","GB","AT","BE","BA","BG","HR","CY","CZ","DK","EG","FI","HU","IE","IL","IT","KE","NL","NG","NO","PL","RO","SA","RS","ZA","ES","SE","CH","TR","UA","AL","DZ","AD","AO","BH","BJ","BW","BF"],"hiring_countries_total":115,"salary":null,"salary_estimate":{"min_usd":57000,"max_usd":154000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":104},"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"JavaScript","optional":false},{"name":"Unity","optional":false},{"name":"Adobe After Effects","optional":true},{"name":"Blender","optional":true},{"name":"GitHub","optional":true}],"status":"live","first_seen_at":"2026-09-29T09:11:32Z","employer_posted_date":"2026-10-15","last_verified_at":"2026-10-15T23:00:27Z","board_verified":true,"closed_at":null,"days_open":16,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":16},"description":"At Naphora Games Group, we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.\nWe collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.\nOur goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.\nRole Summary:\nWe’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.\nThis is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday-Thursday, 9:00 AM-5:00 PM KSA time).\nThe role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.\nWorking closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.\nYou’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.\nResponsibilities\nPlayable Development & Prototyping\nDevelop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies\nBuild responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects\nRapidly prototype and iterate on gameplay and interactive creative concepts\nBuild reusable gameplay systems, modular templates, components, and scalable architectures\nWrite clean, maintainable, and reusable code where applicable\nOptimize playables for performance, loading time, file size, and cross-device/platform compatibility\nCreative Production & Performance\nCreate and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets\nProduce a high volume of playable and video creative variations for testing\nIterate on creatives based on testing results, analytics, and UA performance\nExperiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches\nSupport debugging, testing, analytics integrations, creative validation, and quality control\nAI, Tools & Automation\nCollaborate with AI Engineers on AI-generated playable, video creative, and automation workflows\nHelp develop, test, validate, and improve internal tools used for playable and creative production\nExplore AI-assisted development and creative production workflows\nExperiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production\nCollaboration\nWork closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams\nTranslate creative concepts into technically feasible and engaging playable experiences\nCollaborate on creative testing and iteration based on performance data and learnings\nContribute ideas and technical solutions throughout the creative development process\nSuccess Looks Like\nBuilding polished, responsive, and technically reliable playable ads\nProducing and iterating on playable and video creatives quickly and at high volume\nCreating reusable systems and templates that make creative production faster and more scalable\nDelivering playables that meet performance, loading time, file size, and platform requirements\nUsing creative performance data and testing results to continuously improve concepts and execution\nCombining strong technical implementation with creative thinking and experimentation\nContributing to AI-assisted tools and workflows that improve creative production\nCollaborating effectively across creative, technical, product, and UA teams\nTaking strong ownership of creative concepts from prototype through testing and iteration\nQualifications\n4+ years of experience in Unity game development, technical art, creative development, or a related field\nStrong proficiency in Unity and C# and/or JavaScript\nExperience building gameplay systems, prototypes, playable ads, or interactive advertising experiences\nStrong understanding of mobile optimization, performance, and technical constraints\nAbility to combine technical implementation with creative thinking and fast prototyping\nStrong problem-solving, communication, and collaboration skills\nComfortable working in a fast-paced, iterative, and performance-driven environment\nBonus Points For\nExperience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google\nExperience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA\nExperience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline\nExperience with AI-assisted creative production, automation tools, or workflows\nA portfolio, GitHub, 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