{"id":3655085,"url":"https://alion.io/job/naughty-dog-technical-game-designer","title":"Technical Game Designer","company":{"id":179543,"name":"Naughty Dog","domain":"naughtydog.com","url":"https://alion.io/company/naughty-dog","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":90,"open_postings":12,"ghost_share":0.083,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":91,"computed_at":"2026-11-06T05:58:05Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Santa Monica, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":58,"max":72,"currency":"USD","period":"hour","gross":null,"usd_annual":144000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Lua","optional":false}],"status":"live","first_seen_at":"2026-11-02T21:09:28Z","employer_posted_date":"2026-11-03","last_verified_at":"2026-11-06T11:19:55Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":3},"description":"This position is for a temporary engagement through our staffing partner, DZConneX Services. Candidates must be authorized to work in the United States for this position.\nThis hybrid role will be based in Santa Monica, CA.\nFor nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on a brand-new single player game that we're excited about and we'd love to find talented individuals to join us.\nNaughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.\nIn this role you’ll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for.\nWe’re looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.\nWhat you’ll do:\nPrototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors\nCollaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems\nCommunicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning\nAdditional responsibilities may be assigned as needed\n\nWhat skills you’ll use:\nSignificant programming ability (Computer Science undergraduate degree preferred)\nKnowledge of 3D math\nExperience with C++, C#, Lua, or other scripting language\nBroad understanding of gaming landscape\nSelf-starter with excellent communication and teamwork skills\nWillingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions\nBonus Skills:\nExperience developing AAA third-person action games\nExperience with 3D level editors\nUnderstanding of narrative principles, and conveying emotion through gameplay\nExperience with the following areas of design\nBehavior Trees\nMelee\nCombat Systems\nCharacter animation\nEnemy & boss design\nSony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, martial or civil partnership, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.\nWe strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.\nAt SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.\nPlease note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.\nIn addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.\nAt SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. \nPlease note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.\nIn addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.\nThe estimated base pay range for this role is listed below, this is an hourly rate.\n$58.03—$72.55 USD\nPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.\nPlease refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.","description_format":"text","description_chars":4943,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"Polish","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Gaming","Media & Entertainment","Console Games"],"lifecycle":[{"event":"open","at":"2026-11-03T01:36:02Z"}],"visa":[],"liveness":{"score":95,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.946,"p_room":1,"age_days":3,"expected_fill_days":91,"reasons":["conf:3","urgency","win:early"],"computed_at":"2026-11-06T05:58:05Z"},"pay":{"stated_usd_annual":144000,"is_top_pay":true},"html_url":"https://alion.io/job/naughty-dog-technical-game-designer","json_url":"https://alion.io/job/naughty-dog-technical-game-designer.json","meta":{"generated_at":"2026-11-06T13:43:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":25242,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-07T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":179543},"rest":"https://alion.io/mcp/rest/get_company?id=179543"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fnaughty-dog-technical-game-designer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fnaughty-dog-technical-game-designer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fnaughty-dog-technical-game-designer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/naughty-dog-technical-game-designer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fnaughty-dog-technical-game-designer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3655085}},{"tool":"search_jobs","arguments":{"company":"naughtydog.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3655085},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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