{"id":2593928,"url":"https://alion.io/job/ncircletech-senior-software-engineer-unity","title":"Senior Software Engineer – Unity","company":{"id":4422089,"name":"Ncircletech","domain":"ncircletech.com","url":"https://alion.io/company/ncircletech","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Zoho Recruit","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Pune, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":13000,"max_usd":35000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":104},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Ray","optional":false},{"name":"Unity","optional":false},{"name":"HLSL","optional":true},{"name":"Python","optional":true},{"name":"Shader Graph","optional":true}],"status":"live","first_seen_at":"2026-10-15T06:32:22Z","employer_posted_date":"2026-10-15","last_verified_at":"2026-10-15T14:08:39Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Key Responsibilities\nDesign, develop and maintain features for a Unity(C#) based desktop application\nWork on mesh processing, spatial data structures\nTake ownership of modules end to end, from 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async programming, including thread safety and data races\nStrong knowledge of object-oriented design, SOLID principles and Clean Code practices\nExperience with version control systems and code reviews\nGood written and spoken English communication\nGood to Have\nUnity Job System, Burst Compiler, NativeArray / DOTS\nSpatial acceleration structures (BVH, uniform grids, octrees, DDA traversal)\nShader programming (HLSL / Shader Graph) and experience with URP\nExperience with large 3D datasets, mesh processing or spatial data structures\nExposure to CAD, BIM, AEC or simulation software\nPython scripting\nUnity Version Control (Plastic SCM)\nBackground in graphics programming or 3D tools","description_format":"text","description_chars":1863,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Upper-Intermediate 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