{"id":787038,"url":"https://alion.io/job/neteasegames-lead-animation-technical-artist","title":"Lead Animation Technical Artist","company":{"id":678502,"name":"NetEase Games","domain":"neteasegames.com","url":"https://alion.io/company/neteasegames","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":94,"open_postings":4,"ghost_share":0,"stale_share":0.25,"repost_share":0,"time_to_fill_p50_days":56,"computed_at":"2026-11-02T06:13:15Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":41000,"max_usd":103000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":41},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[],"status":"live","first_seen_at":"2026-08-31T03:17:32Z","employer_posted_date":"2026-09-15","last_verified_at":"2026-11-02T15:28:32Z","board_verified":true,"closed_at":null,"days_open":63,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":63},"description":"Job Description\nResponsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience.\nPersonally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives.\nHold decision-making authority for the project’s animation technical approach. Establish animation technical specifications, review standards, problem-diagnosis methods, and effect acceptance mechanisms. Drive stable mass production and continuous iteration of solutions within the project.\nCollaborate with animation, programming, and game design teams to translate animation technical solutions into executable development plans and advance cross-team implementation.\nLead and mentor the animation TA team through matrix management, with authority to set team technical standards. Responsible for technical direction, coaching on complex issues, capability building, and experience accumulation, while enhancing the team’s ability to independently tackle difficult problems with project delivery as a priority.\nJob Requirements\nMany years of experience in game animation and animation TA R&D, having worked on top-tier high-quality realistic PvP shooter products. Experience in runtime animation development for Call of Duty PvP or equivalent-level shooting projects is preferred.\nDeep understanding of the feel and runtime performance of dual-perspective shooting games. Ability to independently take ownership of the design, R&D, and closed-loop delivery of one or more core systems, such as aiming and weapon handling, procedural animation, animation graphs, and state orchestration.\nComplete game development pipeline experience. Ability to independently drive targeted quality breakthroughs in runtime animation - from problem identification and technical validation to cross-team execution and live-operation effect evaluation.\nMatrix-style technical leadership capability. Ability to set animation technical standards, break down R&D tasks, guide animation TAs’ professional growth, and lead the existing team to upgrade capabilities while prioritizing project delivery.\nNot limited to a single engine. Familiar with the runtime animation architecture of at least one mainstream or proprietary engine, and able to solve animation R&D problems using DCC tools, scripting, and toolchains. Experience with multiple engines is preferred.\nExperience in high-quality action game development, international project collaboration, or the ability to balance quality, performance, and maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios is preferred.\nAbility to use AI/Agents for animation data processing, R&D assistance, tool automation, problem analysis, or workflow efficiency improvements is preferred.","description_format":"text","description_chars":3123,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Gaming","Mobile Games","Console Games"],"lifecycle":[{"event":"open","at":"2026-09-12T02:14:24Z"}],"visa":[],"liveness":{"score":35,"band":"fade","label":"Fading","p_open":1,"p_active":0.789,"p_room":0.44,"age_days":63,"expected_fill_days":56,"reasons":["conf:3","win:tail","crowd:"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/neteasegames-lead-animation-technical-artist","json_url":"https://alion.io/job/neteasegames-lead-animation-technical-artist.json","meta":{"generated_at":"2026-11-02T19:34:07Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":27445,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-03T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":678502},"rest":"https://alion.io/mcp/rest/get_company?id=678502"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fneteasegames-lead-animation-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fneteasegames-lead-animation-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fneteasegames-lead-animation-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/neteasegames-lead-animation-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fneteasegames-lead-animation-technical-artist"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":787038}},{"tool":"search_jobs","arguments":{"company":"neteasegames.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":787038},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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