{"id":2660732,"url":"https://alion.io/job/niantic-spatial-3d-reconstruction-research-scientistengineer","title":"3D Reconstruction Research Scientist/Engineer","company":{"id":171874,"name":"Niantic Spatial","domain":"nianticspatial.com","url":"https://alion.io/company/niantic-spatial","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Data Science","role_family":"Data Science","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["London, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":93000,"max_usd":211000,"period":"year","method":"role_country_seniority_unknown","sample_n":159},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Computer Vision","optional":false},{"name":"Gaussian Splatting","optional":false},{"name":"Machine Learning","optional":false},{"name":"Physical AI","optional":false},{"name":"Python","optional":false},{"name":"PyTorch","optional":false},{"name":"PyTorch C++","optional":false},{"name":"SLAM","optional":false},{"name":"C++","optional":true},{"name":"COLMAP","optional":true},{"name":"CUDA","optional":true},{"name":"CUDA Toolkit","optional":true}],"status":"live","first_seen_at":"2026-10-15T23:48:18Z","employer_posted_date":"2026-10-15","last_verified_at":"2026-10-16T09:19:23Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"About Niantic Spatial\nAI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.\nThat’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.\nIn physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.\nOur team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.\nAbout the Role\nYou’ll join our Research Team in London as a 3D Reconstruction Research Scientist/Engineer - working at both ends of the pipeline, from cutting-edge academic research to shipping directly to customers. Our team builds the reconstruction technology that turns casually captured or domain-specific imagery into high-fidelity 3D reconstructions: everything from Structure-from-Motion through 3D Gaussian Splatting, feed-forward models, and generative models. We’ve shipped 360 splatting to consumers and enterprise customers, developed the splatting tech that runs on phones, and published at CVPR, ICCV, ECCV, and SIGGRAPH - more often than not, our papers end up in production.\nYou’ll work alongside world-class researchers in computer vision, machine learning, graphics, and robotics on large-scale spatial understanding, localization, reconstruction, scene understanding, and geospatial foundation models. This role is open to junior and senior researchers; scope and responsibility are calibrated to your experience.\nWhat You’ll Do\nResearch & Publication - Conduct original research in 3D computer vision, machine learning, and spatial AI; publish findings at top-tier venues including CVPR, ICCV, ECCV, and SIGGRAPH.\n\nAlgorithm Development - Design, implement, and evaluate novel algorithms across 3D reconstruction, neural scene representations, 3D Gaussian Splatting, SfM, meshing, geometric deep learning, feed-forward models, generative models, and spatial foundation models.\n\nResearch-to-Production - Collaborate with research scientists and engineers to transition promising ideas into customer-facing products - working directly with real capture conditions, real hardware constraints, and real customers on short turnarounds.\n\nLarge-Scale Experimentation - Build and run large-scale experiments and benchmarking frameworks to rigorously validate and advance new methods.\n\nCross-Disciplinary Collaboration - Partner with world-class researchers in CV, ML, graphics, and robotics to advance large-scale spatial understanding, localization, reconstruction, and geospatial foundation models.\n\nRapid Prototyping - Implement and iterate on state-of-the-art methods for both academic publishing and production deployment, delivering working prototypes to enterprise customers with speed and quality.\n\nWhat You’ll Bring\nPhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field - or equivalent demonstrated research experience in industry.\n\nA strong research track record in 3D computer vision: reconstruction, depth estimation, novel view synthesis, SfM, SLAM, or closely related areas.\n\nA meaningful publication record at top-tier venues (CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, or equivalent).\n\nStrong programming skills in Python and hands-on experience with PyTorch.\n\nEvidence that you can carry an idea from research into something real - a shipped feature, a production pipeline, a widely used open-source release, or similar.\n\nThe independence to drive research projects from idea generation through experimentation, publication, and handoff.\n\nNice to Have\nExperience with classical reconstruction tooling (COLMAP or similar).\n\nC++ or CUDA experience, and a feel for performance and on-device constraints.\n\nExperience with traditional 3D techniques - meshing, texturing, or bringing modern geometry or generative representations into native 3D.\n\nCompensation & Benefits\nBase salary: Competitive market rate. Compensation also includes an annual bonus, equity, and a comprehensive benefits package.\nLocation & Work Model\nThis role is based in our London office, with three days per week in office.\nInclusive Application\nWe know the strongest candidates don’t always tick every box. If you’re excited about this role and believe you could do it well, we encourage you to apply even if your experience doesn’t match every qualification listed - you may be exactly who we’re looking for.\nEqual Opportunity\nNiantic Spatial is an equal opportunity employer. Individuals seeking employment at Niantic Spatial are considered without regard to race, color, ancestry, national origin, religion, creed, age, gender (including pregnancy, childbirth, breastfeeding or related medical conditions), marital status, physical or mental disability, medical condition, genetic information, military or veteran status, gender identity, gender expression, sexual orientation, or any other protected category under applicable laws. Niantic Spatial will also consider qualified applicants with criminal histories in accordance with applicable laws. Please contact your recruiter if you want to request an accommodation for the job application or interview process.\nCandidate Privacy\nI understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic Spatial’s Privacy Notice for Job Applicants and Candidates https://www.nianticspatial.com/applicant-privacy-notice.","description_format":"text","description_chars":6165,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"phd","optional":false},"security_clearance":false,"languages":[]},"benefits":["Equity"],"hiring_locations":[{"name":"United Kingdom","iso":"GB","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Space & Aerospace","Earth Observation","Industrial IoT (IIoT)","Foundation Models"],"lifecycle":[{"event":"open","at":"2026-10-16T00:41:30Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Senior or Specialist Worker, Skilled Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Business Mobility: Senior or Specialist Worker; Skilled Worker","cap_exempt":false,"checked_at":"2026-10-16T06:21:30+00:00","sources":["UK Home Office: register of licensed sponsors (workers)"],"filings_for_role_12m":0}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":0,"expected_fill_days":81,"reasons":["conf:1","velocity","win:early"],"computed_at":"2026-10-16T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/niantic-spatial-3d-reconstruction-research-scientistengineer","json_url":"https://alion.io/job/niantic-spatial-3d-reconstruction-research-scientistengineer.json","meta":{"generated_at":"2026-10-16T12:41:50Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":11927,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-17T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":171874},"rest":"https://alion.io/mcp/rest/get_company?id=171874"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fniantic-spatial-3d-reconstruction-research-scientistengineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fniantic-spatial-3d-reconstruction-research-scientistengineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fniantic-spatial-3d-reconstruction-research-scientistengineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/niantic-spatial-3d-reconstruction-research-scientistengineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fniantic-spatial-3d-reconstruction-research-scientistengineer"}]}