{"id":177603,"url":"https://alion.io/job/nintendo-contract-associate-software-engineer-audio-ntd","title":"CONTRACT - Associate Software Engineer, Audio (NTD)","company":{"id":12646,"name":"Nintendo","domain":"nintendo.com","url":"https://alion.io/company/nintendo-com","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":80,"open_postings":14,"ghost_share":0,"stale_share":0.786,"repost_share":0,"time_to_fill_p50_days":57,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Backend","role_family":"Backend","seniority":"junior","employment_type":"contractor","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Redmond, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":105000,"max_usd":212000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":985},"experience_years_min":3,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false}],"status":"live","first_seen_at":"2026-05-19T17:35:29Z","employer_posted_date":"2026-08-18","last_verified_at":"2026-10-17T16:09:55Z","board_verified":true,"closed_at":null,"days_open":151,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":150},"description":"Nintendo Technology Development\nThe worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.\nNintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.\nThe Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.\nDESCRIPTION OF DUTIES\nDesign and implement audio system software.\nCharacterize, analyze, organize, and present detailed performance metrics of features at a large scale.\nOptimize, maintain, validate, and diagnose failures in existing and new systems.\nSUMMARY OF REQUIREMENTS\nBS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.\nCoursework or foundational knowledge in digital signal processing (DSP).\nExperience with real-time embedded and cross-platform development.\n3 or more years of professional experience with C/C++ programming.\nStrong analytical and problem-solving skills.\nPREFERRED REQUIREMENTS:\nKnowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).\nExperience with acoustic and audio signal processing algorithms.\nFamiliarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).\nApplicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.\nThis position is onsite in Redmond, WA, and not open to remote status at this time. \nThis contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.\nPay Range:\n$50.62—$81 USD","description_format":"text","description_chars":3275,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":["Health insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Console Games","Gaming Consoles"],"lifecycle":[{"event":"open","at":"2026-08-30T23:44:58Z"}],"visa":[],"liveness":{"score":6,"band":"cold","label":"Long shot","p_open":1,"p_active":0.215,"p_room":0.28,"age_days":150,"expected_fill_days":57,"reasons":["conf:2","stale_co","velocity","win:tail","crowd:junior"],"computed_at":"2026-10-17T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/nintendo-contract-associate-software-engineer-audio-ntd","json_url":"https://alion.io/job/nintendo-contract-associate-software-engineer-audio-ntd.json","meta":{"generated_at":"2026-10-17T18:51:36Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":1891,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-18T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":12646},"rest":"https://alion.io/mcp/rest/get_company?id=12646"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fnintendo-contract-associate-software-engineer-audio-ntd"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fnintendo-contract-associate-software-engineer-audio-ntd"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fnintendo-contract-associate-software-engineer-audio-ntd"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/nintendo-contract-associate-software-engineer-audio-ntd\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fnintendo-contract-associate-software-engineer-audio-ntd"}]}