{"id":947721,"url":"https://alion.io/job/nintendo-technology-engineer-retro-studios-2","title":"Technology Engineer (Retro Studios)","company":{"id":12646,"name":"Nintendo","domain":"nintendo.com","url":"https://alion.io/company/nintendo-com","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":79,"open_postings":12,"ghost_share":0,"stale_share":0.833,"repost_share":0,"time_to_fill_p50_days":53,"computed_at":"2026-11-12T10:38:37Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"staff","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Austin, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":134000,"max_usd":261000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":1394},"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false}],"status":"live","first_seen_at":"2026-09-15T19:12:53Z","employer_posted_date":"2026-09-16","last_verified_at":"2026-11-13T18:46:27Z","board_verified":true,"closed_at":null,"days_open":59,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":59},"description":"RETRO STUDIOS: \nFounded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. \nOur home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. \nDESCRIPTION OF DUTIES: \nDesign, architect, and implement core engine and game technologies that enable the long-term vision and technical strategy of our games. \nOwn the technical design and execution of complex systems, balancing performance, scalability, maintainability, and developer productivity. \nDrive optimization efforts across engine and gameplay systems to maximize performance on target platforms and hardware architectures. \nCollaborate with engineering, design, art, and production to identify technical challenges and develop innovative solutions. \nLead investigation, debugging, and resolution of complex technical issues across engine, tools, and runtime systems. \nEvaluate emerging technologies, algorithms, and industry advancements, recommending solutions that improve product quality, development efficiency, and technical capabilities. \nContribute to the development and enhancement of low-level systems, including areas such as physics, animation, memory management, networking, streaming, audio, and content pipelines. \nEstablish and promote engineering best practices, coding standards, architectural guidelines, and performance goals. \nProvide technical mentorship and guidance to engineers across multiple experience levels through design reviews, code reviews, and knowledge sharing. \nPartner with technical leadership to define roadmaps, identify technical risks, and drive execution of strategic initiatives. \nServe as a trusted technical expert and resource across multiple teams and disciplines. \nThis job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. \nSUMMARY OF REQUIREMENTS: \nExpert-level proficiency in C++ and strong software engineering fundamentals, including data structures, algorithms, multithreaded programming, and systems design. \nDeep expertise in one or more core engine domains such as physics, animation, memory systems, rendering, audio, networking, tools, or content pipelines. \nProven experience architecting and delivering large-scale game systems and technologies for AAA titles. \nStrong understanding of modern CPU, GPU, memory, and storage architectures, along with performance optimization techniques. \nDemonstrated ability to diagnose and resolve complex technical problems spanning multiple systems and disciplines. \nExperience driving technical initiatives and influencing engineering direction across teams. \nProven ability to operate independently, prioritize effectively, and deliver results in ambiguous or rapidly changing environments. \nStrong collaboration and communication skills, with the ability to effectively convey technical concepts to engineers, content creators, and leadership. \nExperience mentoring engineers and contributing to the growth and development of technical teams. \n10+ years of professional game development experience, including multiple shipped AAA titles. \nPREFFERED: \nExpertise in engine architecture and large-scale software system design. \nExperience optimizing networking, streaming, storage, or file I/O systems. \nExperience working with crash analysis, memory diagnostics, profiling tools, disassembly, and performance investigation workflows. \nExperience leading significant technical initiatives or owning critical technology areas throughout the product lifecycle. \nRetro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. 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