{"id":195502,"url":"https://alion.io/job/nvidia-graphics-tools-software-engineer","title":"Graphics Tools Software Engineer","company":{"id":6,"name":"NVIDIA","domain":"nvidia.com","url":"https://alion.io/company/nvidia","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"B","score":81,"open_postings":813,"ghost_share":0.025,"stale_share":0.677,"repost_share":0.046,"time_to_fill_p50_days":36,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Backend","role_family":"Backend","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Shanghai, China"],"countries":["CN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":31000,"max_usd":78000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":82},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Linux","optional":false},{"name":"Qt","optional":false},{"name":"Valgrind","optional":false},{"name":"C","optional":true}],"status":"live","first_seen_at":"2026-06-17T00:00:00Z","employer_posted_date":"2026-06-17","last_verified_at":"2026-10-28T14:30:42Z","board_verified":true,"closed_at":null,"days_open":133,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":133},"description":"Ready to move at the speed of light? NVIDIA is building the next generation of Graphics Developer Tools, and we're looking for a deeply technical, innovative, and hands-on software engineer to help lead the way. As part of the NVIDIA Nsight team, this engineer will develop tools that empower developers worldwide to harness the full power of NVIDIA GPUs across PC and console games, virtual reality, industrial design, simulation, and automotive applications.\nWhat you'll be doing\nThis role centers on the technical design and implementation of new features across the Nsight tool suite. Day-to-day work includes partnering closely with internal teams and external collaborators across NVIDIA, driving technology discussions, and providing thoughtful feedback on architecture. The engineer in this role will write fast, maintainable, well-documented code; review peers' work with an eye for performance, scalability, and correctness; and contribute to realistic delivery schedules through accurate estimation and prioritization. Collaboration with the QA team to define test plans for new features is also a regular part of the job, alongside continued growth in both technical and non-technical skills.\nWhat we need to see\nStrong candidates bring excellent C++ programming skills, a solid grasp of object-oriented design, and proficiency in at least one graphics programming API such as Direct3D or Vulkan. Equally important is solid system-level programming experience, including strong familiarity with Linux internals (processes, threads, IPC, memory management, file systems, sockets, and system calls) and hands-on proficiency with debugging and diagnostic tools such as GDB, LLDB, Valgrind, strace/ltrace,. Experience analyzing crash dumps and core files, and diagnosing complex memory, concurrency, and performance issues in production-grade software, is essential.\nBeyond technical depth, this role calls for strong math skills, excellent written and verbal communication, and the ability to thrive on a team of engineers in a fast-paced, dynamic environment. Reliable estimation and on-time delivery are key. A CS or BSE degree and 3+ years of relevant experience are preferred.\nWays to stand out from the crowd\nKnowledge of 3D graphics algorithms and GPU architectures\n\nStrong grasp of heterogeneous computing and multithreading-including a deep understanding of streaming multiprocessors, warp scheduling, and related concepts-along with experience in GPU low-level performance tuning and optimization, including profiling and debugging\n\nBackground in the game industry or another field that demands high-performance graphics\n\nWorking knowledge of UX design, GUI development, and the Qt framework\n\nA demonstrated track record of initiative and determination in getting things done\n\nNVIDIA is widely considered one of the technology world's most desirable employers, with some of the most brilliant and talented people anywhere working here. 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