{"id":1705058,"url":"https://alion.io/job/offworld-industries-build-engineer","title":"Build Engineer","company":{"id":3858106,"name":"Offworld Industries","domain":"offworldindustries.com","url":"https://alion.io/company/offworldindustries","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":{"grade":"B","score":75,"open_postings":3,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-13T05:45:00Z"}},"role":"DevOps","role_family":"DevOps","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["New Westminster, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":90000,"max":110000,"currency":"CAD","period":"year","gross":null,"usd_annual":77312},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"CI/CD","optional":false},{"name":"GitLab CI","optional":false},{"name":"Groovy","optional":false},{"name":"Jenkins","optional":false},{"name":"PowerShell","optional":false},{"name":"Python","optional":false},{"name":"Scrum","optional":false},{"name":"TeamCity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Ansible","optional":true},{"name":"AWS","optional":true},{"name":"Azure","optional":true},{"name":"C#","optional":true},{"name":"C++","optional":true},{"name":"Docker","optional":true},{"name":"GCP","optional":true},{"name":"Git","optional":true},{"name":"Kubernetes","optional":true},{"name":"Terraform","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2025-06-19T00:00:00Z","employer_posted_date":"2025-06-19","last_verified_at":"2026-10-13T14:13:22Z","board_verified":true,"closed_at":null,"days_open":481,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":481},"description":"About Offworld Industries:\nOffworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.\nFast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, \"Starship Troopers: Extermination\", a 16-player PvE first-person shooter based on the 1997 cult-classic film.\nWe are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineeris an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5.\nThey will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.\nJob Duties:\nDeveloping, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.\nDeveloping and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.\nBeing a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.\nCollaborating with game teams to optimize their respective workflows around the build infrastructure.\nImplementing, deploying, and operating testing and profiling frameworks for our games.\nEstablishing best practices for test automation and helping game teams adopt them in the development and release cycles.\nUpholding code quality and implementing sustainable operational practices for automated testing tools.\nImplementing or integrating solutions for build distribution across all supported platforms.\nCoordinating and managing the build and deployment workflows and processes for multiple products on multiple hardware platforms to various game stores.\nDeveloping robust workflows to deploy changes in a LiveOps environment.\nDesigning and documenting new processes related to the build and testing systems.\nSurveying and notification of console development changes in support of the game teams.\nBeing innovative and efficient at problem solving.\nTaking responsibility for your own work and contributing to an environment where others feel enabled to do the same.\nDemonstrating a strong sense of initiative and ownership.\nParticipating in peer code reviews to learn, teach, and advocate for high coding standards.\nRequirements:\nCI/CD build systems such as Jenkins for building a game on the Unreal Engine for PC and console platforms.\nPrevious experience with managing and operating build systems is essential.\nIn-depth knowledge of Perforce.\nKnow how to setup a performant build and release pipeline using tools provided by the Unreal Engine, including but not limited to the Unreal Build Tool, the Automation System, BuildGraph, and UnrealGameSync.\nBroad understanding of automated testing methodologies.\nGroovy and JobDSL for Jenkins.\nPython for just about anything.\nGood working knowledge of Powershell, batch, and shell scripting, and other scripting languages commonly used in a build pipeline.\nSoftware development in the games industry, including technical fundamentals in software development, scripting and build architecture.\nEffective communication with strong written and verbal skills in addition to the ability to write concise, understandable technical documentation.\nEffective collaboration across multiple disciplines in a creative environment.Scrum or other Agile methodologies.\n\nDesirable Traits:\nUnreal Engine 5 and its build tools.\nC# and C++.\nAAA game development using the Unreal or Unity engine.\nBuilding for and distributing to console platforms in a AAA game studio for an Unreal Engine game.\nServicing a live product.\nGit.\nIncredibuild or similar distributed build tools.\nTest Engineering principles and practices.\nAutomated testing systems, game patching systems, and server deployment.\nContainer orchestration and management tools (e.g, Docker, Kubernetes, etc.).\nVirtualization and containerization methodologies and best practices.\nCloud Infrastructure, such as AWS, Azure, GCP, or similar.\nInfrastructure automation tools (e.g., Terraform, CDK, Ansible, etc.).\nThis is a full-time permanentposition. The typical salary range for this position is $90,000 - $110,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.\nThis role offers:\nExtended health and dental benefits\nWellness and health spending accounts \nRetirement savings plan\n3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period\nWonderful colleagues!\nIf you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.\nOffworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.","description_format":"text","description_chars":6382,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Retirement plans"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","Advertising"],"lifecycle":[{"event":"open","at":"2026-10-02T14:32:03Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.251,"p_room":0.28,"age_days":481,"expected_fill_days":68,"reasons":["conf:1","win:tail","crowd:"],"computed_at":"2026-10-13T05:45:00Z"},"pay":{"stated_usd_annual":77312,"is_top_pay":false},"html_url":"https://alion.io/job/offworld-industries-build-engineer","json_url":"https://alion.io/job/offworld-industries-build-engineer.json","meta":{"generated_at":"2026-10-13T16:34:34Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":25070,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-14T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3858106},"rest":"https://alion.io/mcp/rest/get_company?id=3858106"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Foffworld-industries-build-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Foffworld-industries-build-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Foffworld-industries-build-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/offworld-industries-build-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Foffworld-industries-build-engineer"}]}