{"id":3375977,"url":"https://alion.io/job/omnilojo-3d-environment-artist","title":"3D Environment Artist","company":{"id":4431600,"name":"Omnilojo","domain":"omnilojo.com","url":"https://alion.io/company/omnilojo-pte","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":3000,"max":6000,"currency":"SGD","period":"month","gross":true,"usd_annual":56208},"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unity","optional":false},{"name":"ZBrush","optional":false},{"name":"Substance 3D Designer","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-10-28T00:00:00Z","employer_posted_date":null,"last_verified_at":"2026-10-28T00:00:00Z","board_verified":false,"closed_at":null,"days_open":2,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":2},"description":"Job Responsibilities\nCreate 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.\nProduce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.\nHandle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.\nImport and set up models, materials, textures and prefabs in Unity.\nWork closely with concept artists, level designers, lighting artists, technical artists and programmers.\nOptimise models, textures, materials and LODs according to mobile performance requirements.\nEnsure that assets meet the project’s visual quality, technical standards and production schedule.\nSupport both realistic and stylised environment production.\nRequirements\nAt least 3 years of relevant experience in 3D environment art or game asset production.\nProficiency in environment modelling, UV mapping, baking, texturing and material creation.\nGood understanding of PBR workflows, modular asset production and real-time optimisation.\nProficiency in Maya, 3ds Max or Blender.\nProficiency in ZBrush and Substance Painter.\nPractical experience importing and setting up 3D assets in Unity.\nBasic understanding of Unity materials, prefabs, LODs, texture settings and scene management.\nAbility to independently complete standard environment assets from reference through final engine implementation.\nGood communication, time management and teamwork skills.\nA portfolio demonstrating environment assets and in-engine work.\nPreferred Qualifications\nExperience with mobile game development.\nExperience with modular buildings, vegetation, terrain and props.\nExperience with fixed-camera or SLG environments.\nExperience with realistic or stylised art production.\nFamiliarity with Unreal Engine, Substance Designer, C4D or similar tools.\nBasic experience producing character or creature assets.\nSkills\nCommunication, Architecture, Unity 3D, concept artwork, Blender, Model Deployment, ZBrush, Concept Art Creation, Project Quality, 3D Studio Max, Gaming Industry, Real-Time Production, Gaming, Baking, Time Management, Environment 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