{"id":2526352,"url":"https://alion.io/job/omnilojo-pte-senior-game-ui-motion-designer","title":"Senior Game UI Motion Designer","company":{"id":4431600,"name":"Omnilojo","domain":"omnilojo.com","url":"https://alion.io/company/omnilojo-pte","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":6000,"max":13000,"currency":"SGD","period":"month","gross":null,"usd_annual":121884},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe After Effects","optional":false},{"name":"Spine","optional":false},{"name":"Unity","optional":false},{"name":"Shader Graph","optional":true}],"status":"live","first_seen_at":"2026-10-05T02:50:37Z","employer_posted_date":null,"last_verified_at":"2026-10-05T02:50:37Z","board_verified":false,"closed_at":null,"days_open":29,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":29},"description":"Game UI Motion Designer\nRealistic Mobile Game | Unity\nAbout the Role\nThis is an on-site role based in Singapore. Candidates must be willing to relocate to or work on-site in Singapore.\nWe are looking for a Game UI Motion Designer to join our realistic-style mobile game project. This role focuses on creating polished UI animations, interface transitions, interaction feedback, event packaging, and system presentation effects for a Unity-based game.\nThe ideal candidate has strong motion design skills, a good sense of timing and visual rhythm, and understands how UI animation can improve both presentation quality and user experience.\nResponsibilities\n\nCreate UI motion design for a realistic Unity mobile game, including interface transitions, button feedback, pop-up animations, page switching, reward feedback, onboarding highlights, and system/event packaging.\n\nDesign motion concepts based on the project’s UI style, gameplay needs, feature flow, and user experience goals.\n\nImprove interface responsiveness, visual rhythm, information clarity, and overall polish through well-crafted UI animation.\n\nWork closely with UI artists, engineers, and game designers to define motion solutions and bring them into Unity.\n\nCreate motion previews, prototypes, and animation references using After Effects, Spine, Unity, or other relevant tools.\n\nPrepare animation assets, split resources, and provide implementation-friendly motion specs for engineering support.\n\nBuild reusable UI animation components and contribute to motion guidelines, asset standards, and workflow documentation.\n\nEnsure UI motion design is visually polished, readable, performance-conscious, and consistent with the project’s realistic art direction.\n\nRequirements\n\nStrong visual sense and motion design ability, with a solid understanding of timing, easing, rhythm, motion curves, physicality, and visual guidance.\n\nExperience creating UI animation or motion design for games, mobile apps, or interactive products.\n\nFamiliar with realistic game UI styles and able to create polished, controlled, readable, and responsive motion design.\n\nProficient with After Effects and Spine; familiar with Unity animation tools, Unity Particle System, or related real-time implementation workflows.\n\nAble to independently create common UI motion assets such as button feedback, pop-up transitions, page transitions, highlight animations, reward animations, event packaging, and feature presentation sequences.\n\nUnderstands the functional role of UI animation, including feedback, hierarchy, focus, information delivery, and user flow.\n\nAble to design motion that can be clearly understood, reproduced, and implemented in Unity.\n\nGood understanding of asset preparation, resource splitting, reusable components, and animation production standards.\n\nStrong communication and collaboration skills, with the ability to work closely with UI, engineering, and design teams.\n\nNice to Have\n\nExperience with Unity-based commercial mobile games or shipped projects.\n\nExperience with SLG, RPG, survival, war, sci-fi, or realistic-style game projects.\n\nStrong Spine experience for animated UI elements.\n\nExperience managing or reviewing outsourced Spine/UI animation assets.\n\nAbility to create high-quality motion concepts or demo-stage UI motion prototypes in After Effects.\n\nFamiliarity with Shader Graph, UI particles, material animation, or other real-time UI effects.\n\nPortfolio Requirements\nPlease include a portfolio or demo reel that demonstrates:\n\nGame UI animation, interface transitions, button feedback, pop-up animations, reward feedback, and event/system packaging.\n\nExamples created for mobile games, Unity projects, or interactive products.\n\nMotion breakdowns showing timing, easing, animation logic, or implementation notes are highly preferred.\n\nSpine, After Effects, or Unity in-engine examples are a 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