{"id":1274059,"url":"https://alion.io/job/onemt-technical-artist","title":"Technical Artist","company":{"id":3113608,"name":"ONEMT","domain":"onemt.com","url":"https://alion.io/company/onemt","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"junior","employment_type":"freelance","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":3000,"max":3500,"currency":"SGD","period":"month","gross":true,"usd_annual":32880},"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"Python","optional":false},{"name":"RenderDoc","optional":false},{"name":"Shader Graph","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-16T00:00:00Z","employer_posted_date":null,"last_verified_at":"2026-09-16T00:00:00Z","board_verified":false,"closed_at":null,"days_open":20,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":20},"description":"We are seeking a Technical Artist to bridge the gap between our art team and engineering group. You will establish efficient asset production pipelines, author custom shaders, optimize graphics performance, and ensure our visual ambition runs smoothly on target mobile devices.\nKey Responsibilities\nPipeline & Tools Development: Build and maintain art import pipelines, automated export scripts, and validation tools to streamline workflows for 2D/3D artists and animators.\nShaders & Rendering: Author custom mobile-friendly shaders (PBR, stylized toon shading, dissolve, rim lighting) and configure lighting/rendering settings in-engine.\nMobile Performance & Optimization: Monitor memory budgets, draw calls, vertex counts, and texture memory using profiling tools (e.g., RenderDoc, Unity Profiler).\nRigging & Tech Setup: Assist with complex character rigging, cloth/hair physics setups, and procedural asset integration.\nRequirements\nExperience as a Technical Artist in mobile or cross-platform game development.\nProficiency with shader authoring languages (HLSL/GLSL) or node-based shader tools (Shader Graph / Amplify).\nStrong working knowledge of C# or Python for editor scripting and tool development.\nIn-depth understanding of mobile graphics architecture, memory limits, and rendering pipelines (URP/HDRP).\nSkills\nUnity3D, Game Design, Scripting, Character Rigging, Mobile Game Development, Game Production Optimisation, Rigging for Animation, Graphics, Virtual and Physical Art Asset Integration, Shaders","description_format":"text","description_chars":1513,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-26T00:07:01Z"}],"visa":[],"liveness":{"score":32,"band":"fade","label":"Fading","p_open":0.85,"p_active":0.676,"p_room":0.55,"age_days":19,"expected_fill_days":16,"reasons":["seen:19","velocity","win:tail","comp:junior"],"computed_at":"2026-10-05T05:45:15Z"},"pay":{"stated_usd_annual":32880,"is_top_pay":false},"html_url":"https://alion.io/job/onemt-technical-artist","json_url":"https://alion.io/job/onemt-technical-artist.json","meta":{"generated_at":"2026-10-06T02:55:07Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":4363,"day_limit":5000,"remaining_today":637,"minute_limit":60,"resets_at":"2026-10-07T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3113608},"rest":"https://alion.io/mcp/rest/get_company?id=3113608"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fonemt-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fonemt-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fonemt-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/onemt-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fonemt-technical-artist"}]}