{"id":2717320,"url":"https://alion.io/job/oneofusvfx-assetshow-technical-director","title":"Asset/Show Technical Director","company":{"id":703348,"name":"Oneofusvfx","domain":"oneofusvfx.com","url":"https://alion.io/company/oneofusvfx","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":null},"role":"Leadership","role_family":"Leadership","seniority":"head","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bengaluru, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":56000,"max_usd":148000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":37},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"C++","optional":true},{"name":"Git","optional":true},{"name":"Linux","optional":true},{"name":"PyQt","optional":true}],"status":"live","first_seen_at":"2026-10-16T14:08:41Z","employer_posted_date":"2026-10-16","last_verified_at":"2026-10-17T06:25:36Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Job Summary:\nThe Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.\nKey Responsibilities:\nDevelop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline.\nWork closely with relevant departments to optimize asset usability across the pipeline.\nTroubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.\nAutomate repetitive processes to improve efficiency and reduce artist workload.\nCollaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency.\nWork with supervisors and leads to define technical asset requirements.\nAssist with USD and MaterialX implementations for asset authoring and rendering.\nEnsure assets meet technical specifications for rendering engines such as Arnold and Karma.\nProvide artist support and training on tools and workflows to ensure best practices are followed.\nMaintain clear documentation for tools, workflows, and best practices.\nRequired Skills & Experience:\n3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation.\nStrong proficiency in Python and experience with pipeline scripting in a production environment.\nExperience working with DCC applications such as Maya, Houdini or Nuke.\nExperience with USD (Universal Scene Description) and its implementation in asset workflows is a plus.\nBasic understanding of shading, lookdev, and rendering processes in Arnold & Karma.\nExperience with version control systems like Git.\nStrong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues.\nFamiliarity with ShotGrid (or other asset tracking software) for asset management.\nExcellent communication and collaboration skills, with the ability to work effectively with artists and developers.\nExperience working in a Linux-based production environment.\nPreferred Qualifications:\nExperience with C++ or advanced Python for deeper pipeline development.\nFamiliarity with MaterialX and shader authoring for physically based rendering workflows.\nExperience with Houdini Solaris and procedural asset generation.\nBackground in rigging or procedural modeling for asset automation.\nKnowledge of render farm management systems such as Tractor.\nExperience developing tools with PySide/PyQt for artist-friendly UI solutions.","description_format":"text","description_chars":2837,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Visual Effects (VFX)"],"lifecycle":[{"event":"open","at":"2026-10-16T14:08:41Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring 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