{"id":1940548,"url":"https://alion.io/job/opus-major-qa-analyst","title":"QA Analyst","company":{"id":3863223,"name":"Opus Major","domain":"opusmajor.io","url":"https://alion.io/company/opusmajor","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Schema","truth_index":null},"role":"QA","role_family":"QA","seniority":"junior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"Jira","optional":false},{"name":"Kanban","optional":false},{"name":"Scrum","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Windows","optional":false},{"name":"C#","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-09-22T14:51:46Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-12T15:46:57Z","board_verified":true,"closed_at":null,"days_open":20,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":20},"description":"We are Opus Major, a Paris-based game studio building a a cross-platform large scale multiplayer game based on a strong universe where music is the magic of the world.\nOur mission is to make the world Jam Together\nWe believe games and music can amplify social bounds. Our first Opus is the child of these two social amplifiers.\nWe’re a small team of 30 Jammers with big ambitions: we care about craft, iterate fast, and build systems meant to scale, not just technically, but also creatively.\nTo support our next milestones, we’re looking for a QA analyst\nJoin our QA team in order to work on our first Opus, a cross-platform, large-scale multiplayer game based on a strong universe. You will contribute to driving the quality and build stability, acting as the ultimate \"voice of the player\", you will champion meticulous manual testing and provide critical, feedback directly to our development teams to ensure our game meets the highest of standards.\nYou’ll have the opportunity to innovate, learn and share. The studio will give you the environment and context to stay at the cutting edge of your craft.\nFeel free to apply even if you have a doubt about the aforementioned skills!\nWhy this role matters?\nThis role is key because game quality, delivery and the player experience depends on it.\nIn the next months, you will help us deliver cross-platform builds ensuring they are compliant. Author and execute test plans across all build stages, applying proportional effort and the correct tools to maximise efficiency. Advocate for the player experience by serving as the go-to contact for game quality, consistently providing objective and actionable feedback.\nYour future responsibilities and scope as a QA analyst at Opus\nCreate, update, and execute comprehensive test plans for specific features, mechanics, platforms, and scenarios\n\nDebug, isolate, and meticulously report complex anomalies using Jira. You will track defects through their lifecycle and provide regular reports on build health and testing progress\n\nUse Unreal Engine and its tools to investigate issues, manipulate the game state for reliable verification, and accurately reproduce complex bugs\n\nRun and monitor the automation suite alongside the Senior QA Engineer to boost testing speed, reporting on results and identifying areas for expansion\n\nAct as the \"voice of the player.\" Work directly within development teams to verify fixes, facilitate periodic playtests, and provide qualitative gameplay feedback in recurring Agile ceremonies\n\nProactively assist Production and Senior QA in evaluating our testing pipeline, suggesting efficiency gains, and supporting others within the team with your manual testing expertise\n\nWhat success looks like (first 3 months)\nProvide clear, insights into the health and stability of the game at any given time\n\nPreserve build uptime by ensuring crashes and blocking issues are promptly reported, triaged and verified\n\nRun targeted, objective-driven playtests designed to efficiently capture multiplayer and high priority defects\n\nMonitor internal channels to proactively catch, reproduce, and log spontaneous issues into our project management software\n\nConsistently uphold core QA processes to guarantee reliable testing standards across the board\n\nDeliver concise, high-quality QA reports that provide at a glance build health and drive clear next steps\n\nEvaluate new content and provide constructive feedback, actively identifying unintended behaviours, exploits, and logical errors\n\nThe profile we are looking for at Opus\nRequired skills (must have)\nHands-on professional testing experience with a solid understanding of testing standards and methodologies\n\nWorked within Unreal Engine (or similar modern game engines) and familiarity with industry standard QA tools\n\nComfortable navigating Windows, MacOS, Android and iOSenvironments with technical autonomy\n\nEffective English written and verbal communication skills\n\nA solid grasp of games development terminology with the ability to clearly outline complex bugs\n\nExperience working in team environments using Agile frameworks such as Scrum & Kanban\n\nA genuine interest in games and quality, combining a growth mindset with the ability to foster a respectful and communicative team environment\n\nWhat we value (Mindset)\nYou always keep the player in mind, ensuring the game is functional and fun\n\nUnafraid to acknowledge and seek help when tasks are too complex or grand\n\nYou possess a “quality of things” mentality, driven to improve quality in everything we do\n\nAble to communicate proactively and asynchronously to support hybrid working\n\nYou are deeply invested in QA as a discipline, eager to grow, and driven by a true passion for problem-solving and finding clever ways to break things\n\nDetail oriented by nature, you take pride in being thorough, ensuring no stone is left unturned\n\nExperience\n2+ years (or equivalent) experience in a software based quality assurance role\n\nExposure to the core phases of games development or experience maintaining quality for a life game with consistent updates\n\nNice to have (but not necessary)\nLove of Games: Has extensive gaming experience across desktop, mobile and console\n\nCompliance: Knowledge of compliance testing and regional censorship\n\nCertifications:ISTQB Foundation or Agile Tester Certification\n\nTechnical Troubleshooting:Can read error codes, parse crash logs and utilise Jira Query Language (JQL) to search for defects\n\nScripting: Basic scripting knowledge (Python, C#, UE Blueprints)\n\nRelease Experience: Worked within a development team that has shipped one title\n\nEffective French written and verbal communication skills\n\nBonus: you’re excited about games and interactive music experiences\n\nWhy join Opus Major?\nSmall team, high impact\n\nA team of passionate Jammers from different backgrounds, sharing a common goal: Make the world jam\n\nBuild infrastructure for a product where tech and creativity collide\n\nStrong ownership, lots of autonomy\n\nEarly-stage environment where pragmatism, prioritization, and hands-on execution matter more than perfect specs or rigid processes\n\nYou’ll shape the foundations of a game meant to scale globally\nLocation & Remote policy\nLocation: Paris (France)\n\nWe value regular in-person collaboration especially in our early-stage environment and for our studio where collaboration, fast iteration, and shared context matter a lot, that is why we are an office-first company\n\nRemote arrangements can be considered for this role on a case-by-case basis, depending on seniority, autonomy, and team fit\n\nHow do we hire at Opus Major?\nIntro call with our HR (culture, role expectations, context)\n\nTechnical interview with the our Senior QA Engineer\n\nHome assignment\n\nMeet the team for the Culture & Team fit (collaboration & communication)\n\nFinal round with Founders check","description_format":"text","description_chars":6831,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"French","level":"All levels","optional":true},{"language":"English","level":"All levels","optional":false}]},"benefits":["Hybrid work"],"hiring_locations":[{"name":"France","iso":"FR","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games"],"lifecycle":[{"event":"open","at":"2026-10-06T02:33:11Z"}],"visa":[],"liveness":{"score":49,"band":"ok","label":"Likely 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