{"id":3991285,"url":"https://alion.io/job/orbit-senior-desktop-software-engineer","title":"Senior Desktop Software Engineer","company":{"id":4403680,"name":"Orbit","domain":"orbitneuro.com","url":"https://alion.io/company/orbit-8","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Francisco, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":185000,"max":215000,"currency":"USD","period":"year","gross":null,"usd_annual":215000},"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":".NET","optional":false},{"name":"Agentic Workflows","optional":false},{"name":"AI Agents","optional":false},{"name":"Avalonia","optional":false},{"name":"C++","optional":false},{"name":"CMake","optional":false},{"name":"Conan","optional":false},{"name":"Dropbox","optional":false},{"name":"gRPC","optional":false},{"name":"GTK","optional":false},{"name":"Hugging Face","optional":false},{"name":"Linux","optional":false},{"name":"MVVM","optional":false},{"name":"OpenGL","optional":false},{"name":"Protobuf","optional":false},{"name":"Python","optional":false},{"name":"Qt","optional":false},{"name":"Rest API","optional":false},{"name":"VCPKG","optional":false},{"name":"WebSockets","optional":false},{"name":"Windows","optional":false},{"name":"C","optional":true},{"name":"C#","optional":true}],"status":"live","first_seen_at":"2026-11-09T20:25:27Z","employer_posted_date":"2026-11-09","last_verified_at":"2026-11-09T23:29:24Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"About Orbit\nWe're a team of engineers, neuroscientists, and designers working to deepen our understanding of the human brain. We're building a wearable brain-computer interface and models that decode emotion, with the goal of putting human experience and wellbeing at the center of technology. Our work spans neural sensors, embedded systems, scientific software, and AI.\nWe're venture funded, with backing from founders and executives across AI, neurotechnology, consumer hardware, and pharmaceuticals, including Google, Hugging Face, Apple, Stability, Microsoft, and Dropbox.\nAbout the role\nCreate the application that makes a sophisticated brain-sensing wearable intuitive to use. This is a greenfield opportunity to shape the desktop architecture and user experience, from connecting a wearable to recording and exploring session information.\nYou'll help choose the technologies and establish the patterns behind a responsive, polished, cross-platform application. A C++23 acquisition service with a Qt 6 / Qt Quick interface built in QML is a leading candidate, with gRPC and Protocol Buffers (Protobuf) for device communication. Our Linux-forward approach and cross-platform goals offer room to build an experience that feels at home across operating systems.\nYou will\nShape the application architecture, technology choices, and boundaries between the interface and acquisition services.\n\nCreate clear workflows for connection, self-test, recording setup, and session monitoring.\n\nDevelop acquisition and recording services that coordinate device state, local storage, and cloud publication.\n\nBuild responsive interfaces that make session progress, measurement quality, and device status easy to understand.\n\nCollaborate with scientists and designers to turn complex instrument behavior into useful, intuitive interactions.\n\nDesign robust session and recording workflows that give users confidence in their data.\n\nBuild simulators, replay tools, and automated tests, and develop packaging and platform integration for cross-platform delivery.\n\nYou are\nAn engineer with a degree in computer science, electrical engineering, computer engineering, or a related field, and at least five years of relevant professional experience.\n\nExperienced building substantial desktop applications, with strong modern C++ skills.\n\nFamiliar with Qt or a comparable GUI framework, including event-driven programming and responsive user interfaces.\n\nComfortable with asynchronous work, concurrency, and separating presentation from application logic.\n\nExperienced integrating services, devices, or continuous data streams into an application.\n\nInterested in shaping a greenfield product and refining the experience through user feedback.\n\nSomeone who cares about the details that make software clear, dependable, and enjoyable to use.\n\nYou might also\nHave experience with Qt Quick, QML, Qt Widgets, or model-view architectures such as MVC or MVVM.\n\nBring transferable desktop UI experience with GTK, wxWidgets, .NET/WPF, Avalonia, Electron, or Tauri.\n\nHave built scientific, engineering, media, or instrument-control applications, including data acquisition (DAQ) software.\n\nKnow gRPC, Protobuf, Zarr, or HDF5, or have integrated applications through REST APIs, WebSockets, or inter-process communication (IPC).\n\nHave used CMake, Conan, vcpkg, GoogleTest, Catch2, Qt Test, or GUI test automation to build and validate native applications.\n\nHave shipped applications across Linux, Windows, or macOS, including packaging and installation.\n\nBring experience with data visualization using VTK or OpenGL, accessibility, deterministic replay, or headless acquisition.\n\nWe're looking for a strong foundation and the ability to grow. You don't need experience with every technology we use, and the \"You might also\" section is entirely optional. If the core work feels like a good match but some details are new to you, we'd like to hear from you. Prior neuroscience or brain-computer interface experience isn't expected.\nHow we work\nWe're a small, high-performance team with quick feedback loops and room to experiment. You'll work directly with people across engineering, neuroscience, and design, understand why your work matters, and have real influence over how we build.\nWe work with modern software and hardware stacks, including C++23, modern Python, and a Linux-forward development environment. We use principled engineering and thoughtful design to explore, build and test, aided by modern agentic workflows. 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