{"id":1556184,"url":"https://alion.io/job/pavago-video-game-developer-3","title":"Video Game Developer","company":{"id":1117,"name":"Pavago","domain":"pavago.co","url":"https://alion.io/company/pavago","size_band":null,"is_staffing_agency":false,"employer_type":"staffing","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"B","score":75,"open_postings":159,"ghost_share":0,"stale_share":0.987,"repost_share":0,"time_to_fill_p50_days":28,"computed_at":"2026-10-03T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":{"label":"US time zones","utc_offset_min":-8,"utc_offset_max":-5},"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["PH"],"hiring_countries_total":1,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Git","optional":false},{"name":"Godot","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-30T00:00:00Z","employer_posted_date":"2026-09-30","last_verified_at":"2026-10-04T02:28:22Z","board_verified":true,"closed_at":null,"days_open":4,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":4},"description":"Position Type: Full-Time\nLocation: Remote\nWorking Hours: U.S. Business Hours\nAbout the Role\nWe’re looking for a Video Game Developer to build, iterate, and maintain game projects using both Unity and Godot. You’ll work closely with designers and artists to turn creative concepts into polished gameplay systems, mechanics, and interactions while taking ownership of features from prototype through delivery.\nKey Responsibilities\nGame Development\nDevelop and maintain games using Unity (C#) and Godot (GDScript or C#).\nWrite clean, maintainable code for stable and shippable builds.\nWork across multiple game projects as needed.\nFeature Development\nTranslate design concepts and creative direction into playable mechanics and systems.\nTake ownership of features from initial prototypes through polished implementation.\nBuild gameplay interactions, systems, and supporting functionality.\nDebugging & Optimization\nIdentify and resolve bugs, performance issues, and technical debt.\nOptimize game systems and builds for target platforms.\nInvestigate technical issues and deliver reliable fixes.\nTechnical Documentation\nDocument game systems, scripts, and architecture decisions.\nCreate clear documentation that allows other team members to understand and maintain your work.\nCross-Functional Collaboration\nWork closely with designers and artists to align technical implementation with creative direction.\nCommunicate progress, technical decisions, and blockers clearly.\nParticipate in focused team discussions and async collaboration.\nRequired Experience & Skills\nHands-on professional or portfolio experience developing games in both Unity and Godot.\nStrong C# experience with Unity.\nExperience with GDScript or C# in Godot.\nShipped games or strong portfolio projects demonstrating your development experience.\nUnderstanding of game architecture, including:\nState machines\nComponent systems\nScene management\nInput handling\nAbility to independently translate design requirements into technical solutions.\nExperience using Git and collaborative branching workflows.\nStrong debugging and problem-solving skills.\nClear written English communication for technical discussions and documentation.\nPerfect Fit / Culture\nComfortable working through ambiguity and making thoughtful technical decisions.\nTakes ownership from the first commit through final polish.\nCommunicates proactively and keeps teammates informed.\nDetail-oriented and committed to delivering high-quality game experiences.\nAble to work independently while collaborating effectively with creative and technical team members.\nTypical Day\nYou’ll spend most of your day focused on active game development across one or more projects. You may build a new mechanic in Godot, review how it fits into existing systems, document your approach, or switch to a Unity project to investigate and fix a technical issue.\nYou’ll collaborate with designers and artists through written updates and focused check-ins while maintaining a strong focus on hands-on development.\nInterview Process\nAI Screening\nClient Interview\nOffer Stage\n#LI-AG1","description_format":"text","description_chars":3079,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Upper-Intermediate (B2)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Philippines","iso":"PH","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Professional Services","Recruiting & Staffing","Employer of Record & PEO"],"lifecycle":[{"event":"open","at":"2026-10-01T02:04:37Z"}],"visa":[],"liveness":{"score":70,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.695,"p_room":1,"age_days":3,"expected_fill_days":28,"reasons":["conf:9","stale_co","wave","velocity","win:early","comp:brand"],"computed_at":"2026-10-03T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/pavago-video-game-developer-3","json_url":"https://alion.io/job/pavago-video-game-developer-3.json","meta":{"generated_at":"2026-10-04T03:10:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":4825,"day_limit":5000,"remaining_today":175,"minute_limit":60,"resets_at":"2026-10-05T00:00:00Z"}}}