{"id":803249,"url":"https://alion.io/job/playdead-experienced-technical-artist","title":"Experienced Technical Artist","company":{"id":55328,"name":"Playdead","domain":"playdead.com","url":"https://alion.io/company/playdead","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Breezy","truth_index":{"grade":"D","score":40,"open_postings":10,"ghost_share":1,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-11-02T06:13:15Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Copenhagen, Denmark"],"countries":["DK"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-07-09T08:05:31Z","employer_posted_date":"2026-07-09","last_verified_at":"2026-11-02T11:01:02Z","board_verified":true,"closed_at":null,"days_open":116,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":115},"description":"We are seeking an experienced Technical Artist to join Playdead’s art team. The ideal candidate will have strong technical skills working with Unreal Engine, who thrives on finding innovative solutions to the challenges of simulating a large, fully open world game.\nYour responsibility as a Technical Artist will be to support other artists on the team with the technical aspects of the art pipeline, to develop various simulated systems in an open world, and to act as a bridge between art and other disciplines. This may include the creation of Unreal shader graphs, the development of blueprint-based tooling, working with environmental simulations (such as weather, water, sand, etc), and generally assisting with all technical art challenges in our open world game. For all of these tasks, you will work closely with the animators, programmers, sound designers and artists here at Playdead. We are particularly looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule.\nWe are working within a highly focused and ambitious vision, which requires adapting to the existing visual style while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.\nWhat will you be doing?\nWorking within a small but dynamic art team, supporting the technical aspects of the art pipeline. \nDeveloping and supporting environmental simulations, such as water, weather, sand, etc.\nBeing the technical bridge between art, animation, programming and sound to help bring an immersive world to life. \nCollaborating with a dedicated team with high ambitions about visual and thematic design.\nRequired Skills\nExperience with Unreal Engine 5 is required.\nProfessional working experience within a 3D game production.\nA strong portfolio of work which demonstrates a level of mastery in various aspects of technical art. \nComfortable using digital tools and software to find innovative solutions for simulating an open world game, with an art style we describe as “stylized realism.”\nThis is a full time position at our studio in Copenhagen, Denmark so you need to be willing to relocate (we offer full relocation support).\nDesired Skills\nSome experience and competence with C++ is highly preferred\nGreat communication skills and ability to work effectively on shared projects.\nFamiliarity with other major game engines.\nWho We Are\nWe are a team of 90 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.\nOur approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.\nWe love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion. Come help us create unique game experiences.","description_format":"text","description_chars":3099,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-12T08:42:42Z"}],"visa":[],"liveness":{"score":5,"band":"cold","label":"Long shot","p_open":1,"p_active":0.187,"p_room":0.28,"age_days":115,"expected_fill_days":30,"reasons":["conf:4","stale_co","ghost","win:tail","crowd:"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/playdead-experienced-technical-artist","json_url":"https://alion.io/job/playdead-experienced-technical-artist.json","meta":{"generated_at":"2026-11-02T15:37:40Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":21670,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-03T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":55328},"rest":"https://alion.io/mcp/rest/get_company?id=55328"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fplaydead-experienced-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fplaydead-experienced-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fplaydead-experienced-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/playdead-experienced-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fplaydead-experienced-technical-artist"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":803249}},{"tool":"search_jobs","arguments":{"company":"playdead.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":803249},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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