{"id":803271,"url":"https://alion.io/job/playdead-graphics-programmer","title":"Graphics Programmer","company":{"id":55328,"name":"Playdead","domain":"playdead.com","url":"https://alion.io/company/playdead","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Breezy","truth_index":{"grade":"D","score":40,"open_postings":10,"ghost_share":1,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-31T05:58:55Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Copenhagen, Denmark"],"countries":["DK"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"C#","optional":true}],"status":"live","first_seen_at":"2026-06-01T08:10:38Z","employer_posted_date":"2026-06-01","last_verified_at":"2026-10-31T20:52:34Z","board_verified":true,"closed_at":null,"days_open":152,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":151},"description":"We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.\nJob description\n We are looking for a Graphics Programmer to build the technology which will drive the aesthetics of our games forward. Your responsibilities will range from writing low-level engine-code for multiple platforms to implementing high-level graphics algorithms and developing the content-creation tools for supporting them. This position is central to ensuring final product quality, regarding performance as well as stability.\nYou should be willing to work at the Playdead office in Copenhagen, Denmark.\nWhat will you be doing?\n During production, you will be working closely with artists to identify and implement key features needed to achieve the aesthetic vision of our games. This includes developing new graphics methods, implementing existing ones and improving them.\nTowards completion of a game, you will be responsible for the final quality of the game - fixing bugs, profiling and optimising code on all levels.\nYou will be able to define your own goals and tasks.\nIf you wish to apply, consider the following general requirements\nYou have relevant professional experience shipping other AAA titles or building game engines/graphics technology.\nYou can work comfortably with C/C++.\nStrong math skills.\nPerformance-minded development and optimization skills with results-oriented approaches and thinking.\nGreat communication skills and ability to work effectively on shared projects.\nDesired skills\nA formal education in computer science or graphics - or equivalent work experience\nExperience with engine and console development - hobby engines count.\nA keen eye for aesthetics.\nFamiliarity with C#.\nWho We Are\nWe are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.\nOur approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.\nWe carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.","description_format":"text","description_chars":2448,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Denmark","iso":"DK","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-12T08:42:42Z"}],"visa":[],"liveness":{"score":4,"band":"cold","label":"Long shot","p_open":1,"p_active":0.15,"p_room":0.28,"age_days":151,"expected_fill_days":30,"reasons":["conf:1","stale_co","ghost","win:tail","crowd:"],"computed_at":"2026-10-31T05:58:55Z"},"pay":null,"html_url":"https://alion.io/job/playdead-graphics-programmer","json_url":"https://alion.io/job/playdead-graphics-programmer.json","meta":{"generated_at":"2026-10-31T23:40:09Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":37071,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-01T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":55328},"rest":"https://alion.io/mcp/rest/get_company?id=55328"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fplaydead-graphics-programmer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fplaydead-graphics-programmer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fplaydead-graphics-programmer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/playdead-graphics-programmer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fplaydead-graphics-programmer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":803271}},{"tool":"search_jobs","arguments":{"company":"playdead.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":803271},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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