{"id":154888,"url":"https://alion.io/job/playtika-technical-artist-2","title":"Technical Artist","company":{"id":49160,"name":"Playtika","domain":"playtika.com","url":"https://alion.io/company/playtika","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":92,"open_postings":12,"ghost_share":0,"stale_share":0.083,"repost_share":0.083,"time_to_fill_p50_days":63,"computed_at":"2026-10-21T05:46:15Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Warsaw, Poland","Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"HLSL","optional":false},{"name":"ShaderLab","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-04-22T09:11:41Z","employer_posted_date":"2026-09-15","last_verified_at":"2026-10-21T03:48:58Z","board_verified":true,"closed_at":null,"days_open":181,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":181},"description":"Ambition Needs a Place to Grow.\nAt Playtika, we create mobile games enjoyed by millions worldwide.\nCombining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.\nHere, your ideas matter, your decisions impact products, and your growth is supported across global studios.\nBring your hunger where it belongs: at the front of the pack.\n\nWe are looking for a Tech Artist (Unity) to join New Game Studio and help deliver high quality, performant visuals across mobile and WebGL.\nThis role sits at the intersection of Art and Engineering. You will own the pipeline from content creation to runtime, ensuring that 2D and 3D assets are integrated efficiently, look great in game, and perform reliably on target platforms. You will work closely with artists, engineers, and product stakeholders to build scalable workflows, improve tooling, and raise the overall quality bar of the project.\nResponsibilities:\nOwn and improve the PSD-to-Unity workflow, including import standards, metadata-driven prefab setup, and reimport stability\nDrive 3D asset integration in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup\nBuild, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects\nSupport and evolve the UI component library to enable scalable and reusable UI production\nOptimize memory, compression, build size, and frame rate, using profiling data to guide decisions\nImprove asset loading and reference workflows, including Addressables and runtime asset lifecycle handling\nCreate tools and automation to speed up iteration, reduce manual work, and improve pipeline reliability\nCollaborate closely with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities\nRequirements: \n4+ years of experience in Technical Art / Tech Art with Unity, ideally in game production\nStrong hands on experience with Unity and C# in production environments\nSolid experience with both 2D (PSD-based) and 3D asset pipelines\nStrong understanding of URP, rendering, ShaderLab, HLSL or CG, and shader debugging\nPractical experience with profiling and performance optimization\nStrong knowledge of texture formats, compression, memory constraints, and build-size trade-offs\nA proactive, ownership-driven mindset with strong communication and problem-solving skills\nNice to have:\nExperience building or maintaining automated PSD import pipelines\nExperience with metadata-driven UI workflows\nExperience shipping mobile or WebGL products under tight performance constraints\nSubject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice.\nBy applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein.\nWe are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. \nIf you feel the above describes you perfectly - Apply now! \nEmployee at Playtika? 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