{"id":2530981,"url":"https://alion.io/job/posthog-animator-motion-graphics-designer","title":"Animator & Motion Graphics Designer","company":{"id":33807,"name":"PostHog","domain":"posthog.com","url":"https://alion.io/company/posthog","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Design","role_family":"Design","seniority":null,"employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":92000,"max_usd":214000,"period":"year","method":"role_country_seniority_unknown","sample_n":2198},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe After Effects","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Lottie","optional":false},{"name":"Model Context Protocol","optional":false},{"name":"Slack","optional":false},{"name":"SQL","optional":false}],"status":"live","first_seen_at":"2026-10-14T12:30:03Z","employer_posted_date":"2026-10-14","last_verified_at":"2026-10-15T22:19:21Z","board_verified":true,"closed_at":null,"days_open":1,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":1},"description":"About PostHog\nPostHog is your product’s context layer. It ingests and stores your analytics, errors, replays, and business data so you and your agents can query and act on it.\nWe launched out of Y Combinator's W20 cohort. We've since shipped more than a dozen products, including:\nA suite of analytics and observability tools, including product analytics, replay vision, AI observability, and error tracking\n\nPostHog MCP for users and their agents to query and act on their product and business data\n\nData warehouse so users can query product and customer data together using custom SQL insights.\n\nWe are:\nProduct-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit.\n\nDefault alive. Revenue is growing incredibly quickly, and we're very efficient. We raise money to push ambition and grow faster, not to keep the lights on.\n\nWell-funded. We've raised more than $180m from some of the world's top investors. We're set up for a long, ambitious journey.\n\nWe're focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and being as weird as possible.\nThings we care about\nTransparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook. Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions.\n\nAutonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what's going to have the biggest impact on our customers, and what they find interesting and motivating to work on. Engineers lead product teams and make product decisions. Teams are flexible and easy to change when needed.\n\nShipping fast: Why not now? We want to build a lot of products; we can't do that shipping at a normal pace. We've built the company around small teams - autonomous, highly-efficient groups of cracked engineers who can outship much larger companies because they own their products end-to-end.\n\nTime for building: Nothing gets shipped in a meeting. We're a natively remote company. We default to async communication - PRs > Issues > Slack. Tuesdays and Thursdays are meeting-free days, and we prioritize heads down building time over perfect coordination. This will be the most productive job you've ever had.\n\nBeing weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an objectively unnecessary developer toy with dubious shareholder value. Doing weird stuff is a competitive advantage. And it's fun.\n\nWhy this role at PostHog now?\nWe have a strong brand and a lot of strong content for you to build on. What we don't have (yet) is someone whose whole job is making it move.\nYou'll be PostHog's first in-house video animator, and the creative engine behind everything that moves in our visuals.\nWe take video seriously (although we’re not really so serious). Our Video team ships documentaries, product launches, ads, social shorts, and more.\nRight now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their own style, and most animation gets added at the very end of post-production. It doesn't move like one brand.\nYour job will be to give it one. You'll be the creative engine behind PostHog's animated visuals. Your fingerprints will be on how PostHog moves, everywhere, but primarily in video.\nThis isn't a pure motion graphics role. We need someone who can also draw. You'll eventually design and illustrate your own assets as well as animate them, and sometimes you might even ship illustrations that never move at all.\nSimply put, you care about the craft, have opinions about what makes animation great, and have a showreel that proves it.\nWhat you will be doing\nThe work spans product launches, feature trailers, changelogs, social shorts, minidocs, animated ads, GIFs on our website, and even icons inside the PostHog app. One day you might be working out how the hedgehog walks; the next, rebuilding our UI in 3D for a launch.\nStyles range from clean motion graphics to fully illustrated, character-led animation. If your showreel only has one style in it, this probably isn't the role for you.\nWe expect you to be:\nDefining how PostHog moves. You'll shape our motion and animation language more or less from scratch, and you'll bring strong opinions about it to the table.\n\nBringing the hedgehog to life. Our beloved mascot is a 2D, static hedgehog. You'll illustrate and animate it, and work out how it walks, reacts, and shows its personality in motion.\n\nBeing the go-to person for motion in video. Documentaries, product launches, screen-recorded tutorials, changelogs, social short-form. Sometimes you'll work hand in hand with Alex (Video Producer) and Lottie (Graphics Lead); other times you'll take an animation-only piece from idea and script all the way to delivery on your own.\n\nMaking our product look good in motion. Recreating and reimagining the PostHog UI in 3D space for \"screenshare-plus\" visuals, and animating icons that live inside the app itself.\n\nBuilding the toolkit. Animated logos, brand elements, lower thirds, transitions, and motion templates that make every future video faster to produce.\n\nWorking beyond video. Motion for ads and campaigns, GIFs and animated icons for the website, and pure illustration work alongside our Graphics team.\n\nExample public projects\nPopQuiz\n\nChangelog (in different styles)\n\nHackathon documentary\n\nSmall Teams\n\nPostHog in Slack\n\nEggplant animation\n\nWhat you won't be doing\nExecuting someone else's storyboard frame by frame. You'll get briefs, not blueprints, and we'll expect you to have ideas of your own.\nCutting full videos. We have editors for that. Knowing your way around an edit helps, but it isn't the job.\nPicking one house style and never leaving it.\nMaking corporate explainers where a flat-shaded person waves at a laptop.\nYou’ll fit right in if:\nYou’re advanced in After Effects, Illustrator, and Photoshop. Fresco is a bonus.\n\nYou have a strong portfolio demonstrating technical excellence, a clear creative point of view, and a wide variety of styles (motion graphics, illustration-led animation, character work).\n\nYou have illustrated / designed and animated motion graphics. You design and draw your own assets rather than only waiting for someone to hand you files to move.\n\nYou originate ideas. You've taken work from concept to delivery: come up with the idea, written the script or voiceover, then animated it.\n\nYou’re a highly creative artist with strong personal standards for quality. You care about the craft.\n\nYou have a strong opinion about what the best animated film of all time is, and are able to defend your decision to the death. (It's either The Incredibles or Coco.)\n\nNice to have\nYou have created content for developer communities or technical audiences.\n\nBasic video editing. Enough to rough out how your animation sits in the cut.\n\nYou have translated product UI / UX into animated assets.\n\nIf you have a disability, please let us know if there's any way we can make the interview process better for you - we're happy to accommodate!\n#LI-DNI","description_format":"text","description_chars":7335,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Animation","Product Analytics & Session Replay","A/B Testing & Experimentation"],"lifecycle":[{"event":"open","at":"2026-10-14T12:46:57Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":0,"expected_fill_days":39,"reasons":["conf:2","win:early"],"computed_at":"2026-10-15T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/posthog-animator-motion-graphics-designer","json_url":"https://alion.io/job/posthog-animator-motion-graphics-designer.json","meta":{"generated_at":"2026-10-16T00:32:18Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":998,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-17T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":33807},"rest":"https://alion.io/mcp/rest/get_company?id=33807"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fposthog-animator-motion-graphics-designer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fposthog-animator-motion-graphics-designer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fposthog-animator-motion-graphics-designer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/posthog-animator-motion-graphics-designer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fposthog-animator-motion-graphics-designer"}]}