{"id":3135703,"url":"https://alion.io/job/proxima-senior-technical-3d-artist-character-focus","title":"Senior Technical 3D Artist (Character Focus)","company":{"id":3782713,"name":"Proxima","domain":"proxima.ai","url":"https://alion.io/company/proxima-3","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_company_offices","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":69000,"max_usd":169000,"period":"year","method":"global_role_seniority_cell","sample_n":117},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"C#","optional":false},{"name":"NavMesh","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-10-23T02:53:23Z","employer_posted_date":null,"last_verified_at":"2026-10-23T02:53:23Z","board_verified":false,"closed_at":null,"days_open":4,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":4},"description":"Company: Proxima Studios (Creators of Suck Up!)\nLocation: Remote / FlexibleRole Type: Full-Time Contract or Permanent\nAbout UsWe are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1. \nWe operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.\nThe RoleWe are seeking a Lead 3D Generalist & Technical Artist with a cartoonist’s comedic timing and a systems-first mindset.\nYou will architect our character pipeline from the ground up. You will build a scalable, modular character system: designing plug-and-play facial features, swappable clothing kits, and a unified rig that lets code drive endless distinct NPCs. Your characters must prioritize bold silhouettes and comedic physicality, extreme emotional states, physical impairment, and chaotic meltdowns instantly readable in first person. \nKey Responsibilities\nModular Character Pipeline: Model, texture, and rig a stylized, low-poly character kit with modular heads, socketed facial features, and swappable clothing that read clearly across extreme states (drunkenness, rage, distress) and across actions.\n\nMaster Rigging & Retargeting: Build and maintain a unified humanoid skeleton with standardized attachment sockets (hands, eyes, accessories, seats) to share animations seamlessly across all roles.\n\nSmart Objects & Environments: Model modular furniture, stages, and props adhering strictly to interaction metrics, snap grids, and navmesh constraints.\n\nUnity Integration: Configure character prefabs, Mecanim state machines, dynamic interior lighting, optimized materials, and essential comedic VFX (particles, mess decals).\n\nVisual Direction: Establish color palettes, trim sheets, and style guidelines that creates a unified aesthetic.\n\nWhat We Are Looking ForArtistic & Design Sense\nCartoonist's Comedic Instinct: Strong grasp of silhouette, exaggerated postures, and physical slapstick (Schedule I, The Sims). You favor punchy readability over photorealism.\n\nSystemic Thinking: Experience designing reusable, modular kits meant to be mixed and matched hundreds of times.\n\nTechnical Competencies\nFull Stylized 3D Pipeline: End-to-end expertise in Blender (or equivalent) for low-poly modeling, texturing, rigging, and skinning with clean optimization.\n\nDeep Unity Proficiency: Direct experience setting up Humanoid Avatars, Prefabs, Animator Controllers, and collision hulls.\n\nSockets & Retargeting: Proven workflow for modular prop attachment, socket hierarchies, and retargeting shared animations across varied body types.\n\nCode based animations: Unity C# scripting for procedural animation/IK, animation blending, target tracking, and more. \n\nHow to ApplyPlease submit your resume and portfolio link.\nPortfolio Priorities:\nIn-engine captures of stylized/low-poly characters in motion with distinct silhouettes.\n\nRigging and animation samples showing comedic timing and clean skinning.\n\nModular workflows (customization kits, swappable parts, grid-based props).\n\nOriginally posted on Himalayas","description_format":"text","description_chars":3313,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Commerce","Design & Creative","Graphic Design"],"lifecycle":[{"event":"open","at":"2026-10-23T05:28:30Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 1","filings_12m":1,"filings_prev_12m":2,"green_card_filings_12m":0,"median_offered_wage_usd":72500,"route":null,"cap_exempt":false,"checked_at":"2026-10-15T11:24:14+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)"],"filings_for_role_12m":0}],"liveness":{"score":81,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":0.945,"age_days":4,"expected_fill_days":7,"reasons":["seen:4","win:mid"],"computed_at":"2026-10-27T05:46:45Z"},"pay":null,"html_url":"https://alion.io/job/proxima-senior-technical-3d-artist-character-focus","json_url":"https://alion.io/job/proxima-senior-technical-3d-artist-character-focus.json","meta":{"generated_at":"2026-10-27T09:06:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":10110,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-28T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3782713},"rest":"https://alion.io/mcp/rest/get_company?id=3782713"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fproxima-senior-technical-3d-artist-character-focus"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fproxima-senior-technical-3d-artist-character-focus"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fproxima-senior-technical-3d-artist-character-focus"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/proxima-senior-technical-3d-artist-character-focus\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fproxima-senior-technical-3d-artist-character-focus"}]}