{"id":853081,"url":"https://alion.io/job/rcp-3d-artist-generalist-modelling-texturing","title":"3D Artist Generalist - Modelling & Texturing","company":{"id":694053,"name":"rcp","domain":"rcp.family","url":"https://alion.io/company/rcp-2","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Personio","truth_index":{"grade":"B","score":75,"open_postings":3,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-13T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"freelance","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cebu City, Philippines"],"countries":["PH"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":false},{"name":"Blender","optional":false},{"name":"Unity","optional":false},{"name":"GitHub","optional":true},{"name":"Substance 3D Painter","optional":true}],"status":"closed","first_seen_at":"2026-05-08T10:05:39Z","employer_posted_date":"2026-05-08","last_verified_at":"2026-10-07T14:32:05Z","board_verified":false,"closed_at":"2026-10-07T14:32:05Z","days_open":152,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":151},"description":"About Us\nChimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.\nOur teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.\nTo strengthen our development team, we are looking for a3D Artist Generalist - Modelling & Texturing who enjoys creating game-ready assets and working across a variety of visual production tasks.\nYour role:\nAs a 3D Artist Generalist, you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs.\nYou will work onsite from our Cebu office and support our Munich team as part of a distributed art setup.\nWe are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You do not need to be a specialist in only one narrow area - we are looking for a generalist mindset and a strong production attitude.\nYou should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies.\nThis position is offered on a contractor basis and is planned for an initial project duration of approximately 1-2 years.\nYour responsibilities will include:\nCreate low-poly 3D assets in Blender: props, environment/architectural pieces, and characters.\n\nWork on modelling and texturing tasks from blockout to final implementation-ready assets.\n\nFollow existing art direction, style guides, and production requirements.\n\nDeliver clean, game-ready assets with proper topology, scale, and readability.\n\nIterate based on feedback from art direction, design, and production.\n\nPrepare assets for use in Unity or for further implementation by the team.\n\nSupport the art team with a variety of 3D production tasks.\n\nCollaborate reliably with the Cebu and Munich teams, sharing WIP and communicating status\n\nYour profile:\nStrong experience with Blender for low-poly game asset creation (props, environments, characters)\n\nConfident use of Photoshop for texturing (no time to train basics).\n\nDiverse portfolio showing props and characters (environments are a plus).\n\nClean topology with an understanding of edge flow and animatability.\n\nGood aesthetic sense for stylised art, colour harmony, and shapes.\n\nVery good written and spoken English for daily collaboration with the Munich team.\n\nProactive, open, and communicative working style.\n\nAvailability from around June 2026 or as soon as possible.\n\nNice to have:\nExperience integrating your own assets in Unity.\n\nExperience with stylised/hand-painted textures and Substance Painter.\n\nBasic understanding of character rigging.\n\nFamiliarity with AI 3D tools (e.g. Rodin, Meshy).\n\nShipped game experience (portfolio quality is more important than credits).\n\nSounds like you?\nWe are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.","description_format":"text","description_chars":3353,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-13T04:41:34Z"},{"event":"close","at":"2026-10-07T14:32:05Z"}],"visa":[],"liveness":null,"pay":null,"html_url":"https://alion.io/job/rcp-3d-artist-generalist-modelling-texturing","json_url":"https://alion.io/job/rcp-3d-artist-generalist-modelling-texturing.json","meta":{"generated_at":"2026-10-13T18:45:33Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":28806,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-14T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":694053},"rest":"https://alion.io/mcp/rest/get_company?id=694053"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Frcp-3d-artist-generalist-modelling-texturing"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Frcp-3d-artist-generalist-modelling-texturing"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Frcp-3d-artist-generalist-modelling-texturing"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/rcp-3d-artist-generalist-modelling-texturing\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Frcp-3d-artist-generalist-modelling-texturing"}]}