{"id":853082,"url":"https://alion.io/job/rcp-experienced-unity-gameplay-programmer","title":"Experienced Unity Gameplay Programmer","company":{"id":694053,"name":"rcp","domain":"rcp.family","url":"https://alion.io/company/rcp-2","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Personio","truth_index":{"grade":"B","score":75,"open_postings":3,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-09-27T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"freelance","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cebu City, Philippines"],"countries":["PH"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":16500,"max_usd":39000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":60},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unity","optional":false},{"name":"Git","optional":true},{"name":"GitHub","optional":true},{"name":"MVVM","optional":true},{"name":"Windows","optional":true}],"status":"live","first_seen_at":"2026-05-08T09:55:43Z","employer_posted_date":"2026-05-08","last_verified_at":"2026-09-27T10:50:55Z","board_verified":true,"closed_at":null,"days_open":142,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":141},"description":"About Us\nChimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.\nOur teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.\nTo strengthen our development team, we are looking for an experienced Unity Gameplay Programmer with strong Unity skills, a solid engineering mindset, and the ability to contribute meaningfully to technical and gameplay design.\nYour role:\nAs an Experienced Unity Gameplay Programmer you will work on real-time gameplay and game systems in Unity. You will contribute to the technical foundation of a game shipped for PC and/or console, collaborate closely with game design and art, and help shape robust, maintainable solutions.\nThis is a senior role, but not necessarily a full lead position. Lead experience is a plus, but the main focus is on strong technical ownership, good communication, pragmatic decision-making, and the ability to work well within an interdisciplinary production team.\nWe are looking for someone who is more than just a coder: someone who thinks in systems, understands trade-offs, contributes to tech design, and helps the team move forward without becoming dogmatic, while working onsite in our Cebu office and supporting our development team in Munich.\nThis position is offered on a contractor basis and is planned for an initial project duration of approximately 1-2 years\nYour responsibilities will include:\nDevelop and maintain gameplay features and real-time systems in Unity.\n\nContribute to technical design discussions and implementation planning.\n\nWork closely with game designers, artists, technical artists, and production in a remote setup.\n\nBuild clean, maintainable, and extensible gameplay systems in Unity.\n\nApply common software patterns where they make sense for the project.\n\nWork with Git workflows, code reviews, and collaborative development practices.\n\nHelp identify technical risks, dependencies, and optimisation needs.\n\nSupport debugging, profiling, and performance improvements.\n\nWork with Unity plugins and tools such as behaviour trees where relevant.\n\nUse AI-assisted workflows thoughtfully where they improve productivity, code quality, or iteration speed.\n\nCommunicate clearly about technical constraints, opportunities, and trade-offs.\n\nRequirements:\nStrong professional experience with Unity.\n\nSolid experience developing real-time gameplay or interactive systems.\n\nStrong understanding of common software patterns, such as MVVM, MVP, or similar architectural approaches.\n\nGood understanding of maintainable software architecture in a game production context.\n\nExperience with Git workflows, including code reviews.\n\nStrong engineering mindset - you think in systems, not just isolated tasks.\n\nAbility to actively contribute to technical design processes.\n\nGood understanding of optimisation and performance considerations.\n\nAI affinity and interest in using AI-assisted workflows responsibly, where they improve engineering quality or productivity.\n\nCommunicate clearly and build strong collaboration across all disciplines.\n\nVery good English communication skills and the ability to collaborate effectively in a remote team.\n\nComfortable working in a Windows-based development environment.\n\nAvailability from around June 2026 or as soon as possible.\n\nNice to have:\nPrevious lead or sub-lead experience.\n\nExperience with behaviour trees.\n\nExperience with Plugins like Odin, Behaviour Tree, R3, UniTask, Addressables or Amplify Shader\n\nExperience with Rider or Visual Studio.\n\nExperience mentoring other developers.\n\nExperience with AI-assisted development workflows in professional software or game production contexts.\n\nExperience working in interdisciplinary game teams with art and design.\n\nSounds like you?\nWe are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.","description_format":"text","description_chars":4208,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Upper-Intermediate (B2)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-13T04:41:34Z"}],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.236,"p_room":0.28,"age_days":141,"expected_fill_days":31,"reasons":["conf:4","win:tail","crowd:"],"computed_at":"2026-09-27T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/rcp-experienced-unity-gameplay-programmer","json_url":"https://alion.io/job/rcp-experienced-unity-gameplay-programmer.json","meta":{"generated_at":"2026-09-28T00:03:34Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":15,"day_limit":5000,"remaining_today":4985,"minute_limit":60,"resets_at":"2026-09-29T00:00:00Z"}}}