{"id":3685199,"url":"https://alion.io/job/recruitment-room-godot-game-developer-remote","title":"Godot Game Developer - Remote","company":{"id":100174,"name":"Recruitment Room","domain":"recruitmentroom.net","url":"https://alion.io/company/recruitment-room","size_band":null,"is_staffing_agency":true,"employer_type":"agency","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":null,"employment_type":"contractor","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_payroll_markers","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":38400,"max":115200,"currency":"USD","period":"year","gross":null,"usd_annual":115200},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Godot","optional":false},{"name":"C++","optional":true},{"name":"GitHub","optional":true},{"name":"Unity","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-11-03T13:00:00Z","employer_posted_date":null,"last_verified_at":"2026-11-03T13:00:00Z","board_verified":false,"closed_at":null,"days_open":8,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":8},"description":"Godot Game Developer - Remote\nWork Arrangement: Remote\nEmployment Type: Contract\nCompensation: $38,400-$115,200/year equivalent\nHourly Rate: $20-$60/hour\nAnnualized compensation is an illustrative equivalent based on 40 hours/week × 48 weeks/year. Actual earnings depend on hours worked, project availability, approved work, and task completion. Compensation is output-based, with payment for tasks that meet project specifications. Minimum submission requirements apply, including a minimum number of tasks per week.\nAbout the Role\nWe are seeking an experienced Godot Game Developer to contribute to an interactive game development and AI training project.\nIn this role, you will use your expertise in the Godot engine to design and implement gameplay systems, develop interactive features, integrate assets, and resolve technical challenges. You will also document development workflows, review code, and provide structured feedback to help improve AI systems' understanding of game development.\nThis opportunity is suited to developers with practical game development experience, strong technical communication skills, and a portfolio demonstrating their ability to deliver engaging interactive experiences.\nKey Responsibilities\nDesign and implement gameplay systems, mechanics, and features using the Godot engine.\n\nDevelop and manage scenes, visual scripting workflows, and asset integration.\n\nAdapt game assets and logic to meet evolving project requirements.\n\nDocument development processes and provide regular written feedback on completed components.\n\nConduct comprehensive code reviews to improve code quality and maintainability.\n\nIdentify, analyze, and resolve technical challenges affecting gameplay or performance.\n\nOptimize game performance and user experience.\n\nParticipate in iterative development cycles and provide insights to improve playability and engagement.\n\nUse playtesting and debugging to identify and resolve gameplay issues.\n\nProvide clear technical instructions, task documentation, and acceptance criteria.\n\nRequired Qualifications\nDemonstrated experience in game development through professional, indie, solo, or serious hobby projects.\n\nStrong proficiency with the Godot engine, including editor tools, scene management, and debugging utilities.\n\nExperience with GDScript or C#, with the ability to interpret, troubleshoot, and improve gameplay logic.\n\nPractical knowledge of gameplay systems design, asset integration, and game debugging.\n\nAbility to identify and resolve gameplay issues through iterative playtesting.\n\nStrong written communication skills and the ability to document technical workflows clearly.\n\nCritical thinking and problem-solving skills.\n\nAbility to work independently in a remote environment and deliver tasks that meet project specifications.\n\nPreferred Qualifications\nA portfolio or verifiable published work, such as a personal website, itch.io or Steam projects, GitHub repositories, game jam entries, or shipped title credits.\n\nAdvanced proficiency with a major game engine, such as Godot, Unity, or Unreal Engine.\n\nExperience with C#, GDScript, C++, or visual scripting tools such as Blueprints.\n\nBackground in game QA, technical design, systems design, or automated testing.\n\nExperience with code review, mentorship, or improving development workflows.\n\nPrevious involvement in AI training or evaluation projects.\n\nPortfolio is a key part of the application. Include work that best demonstrates your game development skills and technical capabilities.\nCore Skills\nGodot Engine\nGDScript\nC#\nGameplay Systems Design\nScene Management\nAsset Integration\nVisual Scripting\nGame Debugging\nCode Review\nPerformance Optimization\nPlaytesting\nGame QA\nTechnical Documentation\nWritten Communication\nProblem-Solving\nMentorship\nWho Should Apply?\nThis opportunity is ideal for Godot developers, gameplay programmers, indie game developers, technical game designers, and experienced game development hobbyists with practical experience building interactive experiences.\nIf you can develop gameplay systems, troubleshoot technical issues, optimize performance, and clearly document your work, this is an opportunity to apply your expertise to real-world game development tasks while contributing to the advancement of AI systems.\nCompensation Structure\nCompensation is output-based. Experts are paid per task that meets the project specifications. The time required to complete each task may vary based on experience and workflow. Minimum submission requirements apply, including a minimum number of tasks per week.","description_format":"text","description_chars":4558,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-11-03T14:42:16Z"}],"visa":[],"liveness":{"score":54,"band":"ok","label":"Likely open","p_open":1,"p_active":0.542,"p_room":1,"age_days":7,"expected_fill_days":27,"reasons":["seen:7","agency","velocity","win:early","comp:brand"],"computed_at":"2026-11-11T05:49:22Z"},"pay":{"stated_usd_annual":115200,"is_top_pay":true},"html_url":"https://alion.io/job/recruitment-room-godot-game-developer-remote","json_url":"https://alion.io/job/recruitment-room-godot-game-developer-remote.json","meta":{"generated_at":"2026-11-11T18:55:31Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":36465,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-12T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.1,"usd":0.01,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":100174},"rest":"https://alion.io/mcp/rest/get_company?id=100174"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Frecruitment-room-godot-game-developer-remote"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":2,"usd":0.2},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Frecruitment-room-godot-game-developer-remote"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.1,"usd":0.01},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Frecruitment-room-godot-game-developer-remote"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/recruitment-room-godot-game-developer-remote\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Frecruitment-room-godot-game-developer-remote"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3685199}},{"tool":"search_jobs","arguments":{"company":"recruitmentroom.net","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3685199},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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