{"id":3944261,"url":"https://alion.io/job/remotestar-simulation-engineer","title":"Simulation Engineer","company":{"id":4526839,"name":"RemoteStar","domain":"remotestar.io","url":"https://alion.io/company/remotestar","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Freshteam","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"junior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Git","optional":false},{"name":"Unreal Engine","optional":false},{"name":"WebSockets","optional":true}],"status":"live","first_seen_at":"2026-11-08T18:10:45Z","employer_posted_date":"2026-11-08","last_verified_at":"2026-11-08T18:10:45Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Job Title: Simulation Engineer (Real-Time Simulation & Systems Development)\nLocation: Hyderabad, Telangana\nEmployment Type: Full-Time\nExperience Level: 0-3 Years\nJob Summary:\nWe are seeking a Simulation Engineer who is passionate about building high-fidelity real-time simulation systems involving physics, environments, aircraft systems, and immersive simulation experiences.\nThe ideal candidate should have strong programming fundamentals, a good understanding of system behavior, physics concepts, and real-time architectures, along with the ability to develop scalable and performance-oriented simulation systems.\nThis role involves working on aircraft/system simulation logic, terrain and environmental systems, VR/XR experiences, real-time communication pipelines, and complex event-driven architectures.\nKey Responsibilities:\nDesign and develop real-time simulation systems and architectures.\nBuild aircraft and system simulation logic.\nDevelop physics-driven behaviors and interaction systems.\nCreate and manage terrain and environment workflows.\nWork on VR/XR-based immersive simulation experiences.\nImplement event-driven systems and real-time state management.\nDevelop and optimize real-time data communication pipelines.\nWork with vector math, transforms, and 3D coordinate systems.\nOptimize performance for scalable simulation environments.\nDebug and maintain large-scale modular simulation systems.\nCollaborate with systems, networking, and integration teams.\nEnsure reliability, scalability, and maintainability of simulation modules.\nRequired Skills & Qualifications:\nStrong proficiency in C++.\nStrong programming and problem-solving fundamentals.\nGood understanding of OOP and system design principles.\nExperience with Unreal Engine.\nUnderstanding of real-time systems and event-driven architectures.\nStrong understanding of vector math and 3D transformations.\nBasic understanding of physics concepts and simulation behaviors.\nStrong debugging and analytical skills.\nAbility to write clean, scalable, and modular code.\nFamiliarity with Git/version control workflows.\nPreferred Skills (Good to Have):\nExperience or interest in VR/XR development.\nUnderstanding of networking concepts (TCP/UDP/WebSockets).\nKnowledge of simulation frameworks or middleware systems.\nExperience working with terrain systems and environment creation.\nFamiliarity with optimization and profiling tools.\nUnderstanding of multi-threading and asynchronous systems.\nExposure to hardware-integrated simulation systems.\nBasic understanding of avionics or aircraft systems.\nEducation:\nBachelor’s degree in Computer Science, 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