{"id":3032315,"url":"https://alion.io/job/respawn-entertainment-software-engineer-c-character-technologies-frostbite","title":"Software Engineer (C++), Character Technologies - Frostbite","company":{"id":179601,"name":"Respawn Entertainment","domain":"respawn.com","url":"https://alion.io/company/respawn-entertainment","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":81000,"max_usd":145000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":225},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AI Agents","optional":false},{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Git","optional":false}],"status":"live","first_seen_at":"2026-10-21T20:32:37Z","employer_posted_date":"2026-10-21","last_verified_at":"2026-10-24T10:36:45Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nFrostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.\nReporting to the Development Director, you will collaborate with experienced engineers across Frostbite and game teams to pioneer next-generation character customization, rigging, and avatar rendering technologies. You will help ensure our shared core technologies seamlessly support the evolving creative and technical needs of our internal partners.\nThis is a hybrid role based in Vancouver, with three days per week in the office.\nResponsibilities:\nYou will collaborate with senior engineers and team members to develop, enhance, and maintain character technologies, including rigging, character scalability, customization systems, deformation, and digital avatars.\n\nYou will Write, test, and maintain high-quality C++ and C# code for systems, tools, and prototypes that power our core character technologies and enable high-quality player experiences.\n\nYou will Use AI-powered and agentic development tools to improve existing technologies and workflows, driving measurable improvements in engine performance, memory efficiency, and content creator iteration speed.\n\nYou will identify and address technical challenges, taking ownership of well-architected, scalable solutions within your responsibilities.\n\nYou will participate in code reviews, technical discussions, and team collaboration to uphold engineering standards, and share knowledge\n\nQualifications:\nBachelor's degree in Computer Science, Computer Engineering, Software Engineering, Mathematics, Physics, or equivalent practical industry experience\n\n5+ years of professional software engineering experience designing, building, and delivering large-scale systems using C++ and C#\n\nSolid foundation in 3D mathematics, including linear algebra, vector calculus, 3D transformations, quaternions, and matrices\n\nHands-on experience in performance analysis, profiling, GPU compute and rendering pipelines, runtime optimization, memory management, and multithreaded programming\n\nProficient with large-scale source code management systems and version control tools (e.g., Perforce or Git)\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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