{"id":2580104,"url":"https://alion.io/job/riot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem","title":"Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem","company":{"id":34904,"name":"Riot Games","domain":"riotgames.com","url":"https://alion.io/company/riot-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":88,"open_postings":46,"ghost_share":0,"stale_share":0.478,"repost_share":0,"time_to_fill_p50_days":58,"computed_at":"2026-10-23T05:54:15Z"}},"role":"Games","role_family":"Games","seniority":"staff","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Los Angeles, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":189000,"max_usd":372000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":8},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-14T22:17:51Z","employer_posted_date":"2026-10-14","last_verified_at":"2026-10-23T09:06:30Z","board_verified":true,"closed_at":null,"days_open":8,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":8},"description":"Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.\nThe UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD. As a Staff Software Engineer on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. You will also serve as a mentor for your fellow engineers, helping guide their performance and finding growth opportunities delivering compelling player experiences. As a specialist in Performance, you will be leveraging your deep experience and expertise in profiling, benchmarking, optimization, and performance analysis to help game teams solve complex challenges hands-on and deliver central solutions.\nResponsibilities:\nBe hands-on in development, writing excellent code that sets a high standard for other engineers.\nWork with leadership on prioritization of work efforts and identifying opportunities for impact.\nPartner with game teams to diagnose issues and improve player-facing performance.\nPartner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc.\nImprove and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points.\nLead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.\nHelp teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.\nWork on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.\nWork with stakeholders across the organization to address their pain points and exceed their expectations for how optimization and performance improvements can be realized without sacrificing quality.\nBe a standard-bearer and role model of Riot values for your team and others.\nBe a force multiplier for your team\nMentor senior engineers on your team and enable them to deliver complex projects.\nRequired Qualifications: \n5+ years of software engineering experience\nExpertise with C++\nExperience working with modern video game engines\nExperience working with large game teams\nExperience working with large code bases\nExperience debugging, profiling and optimizing complex projects\nStrong knowledge of common game and software design patterns\nExperience collaborating with teammates across multiple disciplines\nExperience shipping games across multiple platforms\nExperience with profiling tools like Unreal Insights or Pix\nDesired Qualifications:\nExperience with Unreal Engine 5\nExperience building online games\nExperience with rendering in Unreal Engine titles\nFor this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!\nOur Perks:\nRiot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.\nAt Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.\nIt’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.\nPer the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:\nSafeguarding confidential and sensitive Company data \nCommunication with others, including Rioters and third parties such as vendors, and/or players, including minors\nAccessing Company assets, secure digital systems, and networks\nEnsuring a safe interactive environment for players and other Rioters\nThese duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.","description_format":"text","description_chars":6156,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["401k plan","Flexible schedule","Growth opportunities","Life insurance","Parental leave"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Esports"],"lifecycle":[{"event":"open","at":"2026-10-15T01:33:53Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 81 · green card filings: 38","filings_12m":81,"filings_prev_12m":99,"green_card_filings_12m":38,"median_offered_wage_usd":152710,"route":null,"cap_exempt":false,"checked_at":"2026-10-15T11:24:14+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":36}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":8,"expected_fill_days":58,"reasons":["conf:1","velocity","win:early","comp:brand"],"computed_at":"2026-10-23T05:54:15Z"},"pay":null,"html_url":"https://alion.io/job/riot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem","json_url":"https://alion.io/job/riot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem.json","meta":{"generated_at":"2026-10-23T12:16:20Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":18693,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-24T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":34904},"rest":"https://alion.io/mcp/rest/get_company?id=34904"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Friot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Friot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Friot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/riot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Friot-games-staff-software-engineer-engine-performance-central-technology-unreal-ecosystem"}]}