{"id":2172034,"url":"https://alion.io/job/rivet-software-engineer-graphics-camera-pipeline","title":"Software Engineer, Graphics & Camera Pipeline","company":{"id":3870400,"name":"Rivet","domain":"rivet.us","url":"https://alion.io/company/rivet-6","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":75,"open_postings":10,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-10T05:45:15Z"}},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Jose, United States","Bellevue, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":200000,"max":275000,"currency":"USD","period":"year","gross":null,"usd_annual":275000},"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"CUDA","optional":false},{"name":"CUDA Toolkit","optional":false},{"name":"Linux","optional":false},{"name":"OpenGL","optional":false},{"name":"C++","optional":true},{"name":"Computer Vision","optional":true},{"name":"Sensor Fusion","optional":true}],"status":"live","first_seen_at":"2026-07-01T23:26:34Z","employer_posted_date":"2026-07-01","last_verified_at":"2026-10-11T00:24:50Z","board_verified":true,"closed_at":null,"days_open":101,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":100},"description":"About Rivet\nRivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world’s toughest environments.\nWe serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.\nAt Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.\nWork Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a \"U.S. Person\". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).\nSummary\nAt Rivet, we’re building systems that fuse sensor data with real-time digital overlays. This role sits at the core of that experience. We’re looking for a software engineer who operates at the intersection of firmware, OS, and real-time graphics-someone who can take raw camera input, move it efficiently through the system, and enable low-latency reprojection and rendering for mixed reality applications. If you’ve worked on platforms like gaming consoles, AR/VR devices, or GPU-driven systems, you’ll feel at home here. The quality, latency, and reliability of our mixed reality experience depend directly on the systems you build. You’ll be working on the hardest technical problems in the stack-and your work will be visible in every frame.\nResponsibilities\nOwn the end-to-end camera and graphics pipeline, from sensor input to rendered output\n\nBuild and optimize low-latency data paths for camera ingestion, processing, and reprojection\n\nWork across Linux and Android system layers (kernel, HAL, system services) to support real-time imaging workloads\n\nInterface directly with hardware (cameras, GPUs, sensors) to bring up and debug drivers and data flows\n\nDesign and implement efficient memory, buffer, and synchronization strategies (e.g., zero-copy pipelines, DMA, GPU interop)\n\nEnable mixed reality rendering pipelines, aligning real-world imagery with virtual overlays\n\nDebug and resolve complex system-level issues across firmware, OS, and application layers\n\nPartner closely with hardware, perception, and application teams to ship performant, reliable systems\n\nRequirements\n5+ years of experience in system software, graphics, or camera pipelines\n\nStrong experience with Linux and/or Android at the system level (kernel, drivers, HALs, AOSP)\n\nDeep understanding of camera systems (ISP pipelines, frame timing, synchronization, calibration)\n\nExperience with graphics and GPU pipelines (OpenGL, Vulkan, CUDA, or similar)\n\nFamiliarity with real-time or low-latency systems, including profiling and performance optimization\n\nExperience working close to hardware: device drivers, memory management, and I/O subsystems\n\nAbility to debug across the stack-from firmware to user-space\n\nPreferred Qualifications\nExperience developing AR or VR platforms (XR platforms a plus)\n\nExperience with computer vision or camera intrinsic & extrinsic calibration\n\nExperience with multi-camera systems, sensor fusion, or reprojection techniques\n\nExperience with game engines or real time interactive simulations a plus\n\nFamiliarity with zero-copy architectures, hardware buffers, and GPU/CPU synchronization\n\nExposure to mobile, embedded or resource-constrained systems (thermal, power, compute limits)\n\nKnowledge of digital display standards (MIPI or equivalent, video timings, color spaces)\n\nCompensation may vary within the posted range based on relevant experience, skills, education, and other job-related factors. In addition to base salary, this role may be eligible for equity and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.\nRivet is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law. Certain roles may require U.S. Person status, security clearance eligibility, or other requirements imposed by law or government contract.","description_format":"text","description_chars":4739,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Equity","Unlimited PTO"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Logistics"],"lifecycle":[{"event":"open","at":"2026-10-09T12:34:04Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.238,"p_room":0.28,"age_days":100,"expected_fill_days":22,"reasons":["conf:1","stale_co","win:tail","crowd:"],"computed_at":"2026-10-10T05:45:15Z"},"pay":{"stated_usd_annual":275000,"is_top_pay":true},"html_url":"https://alion.io/job/rivet-software-engineer-graphics-camera-pipeline","json_url":"https://alion.io/job/rivet-software-engineer-graphics-camera-pipeline.json","meta":{"generated_at":"2026-10-11T04:36:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":3502,"day_limit":5000,"remaining_today":1498,"minute_limit":60,"resets_at":"2026-10-12T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3870400},"rest":"https://alion.io/mcp/rest/get_company?id=3870400"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Frivet-software-engineer-graphics-camera-pipeline"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Frivet-software-engineer-graphics-camera-pipeline"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Frivet-software-engineer-graphics-camera-pipeline"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/rivet-software-engineer-graphics-camera-pipeline\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Frivet-software-engineer-graphics-camera-pipeline"}]}