{"id":68008,"url":"https://alion.io/job/roblox-principal-rendering-engineer","title":"Principal Rendering Engineer","company":{"id":246,"name":"Roblox Corporation","domain":"roblox.com","url":"https://alion.io/company/roblox","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":74,"open_postings":34,"ghost_share":0,"stale_share":0.853,"repost_share":0,"time_to_fill_p50_days":68,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Mateo, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":295250,"max":345040,"currency":"USD","period":"year","gross":null,"usd_annual":345040},"salary_estimate":null,"experience_years_min":6,"visa_sponsorship":true,"relocation_package":false,"has_equity":true,"technologies":[{"name":"C++","optional":false},{"name":"DirectX","optional":false},{"name":"Metal","optional":false},{"name":"OpenGL","optional":false}],"status":"live","first_seen_at":"2026-08-06T17:07:59Z","employer_posted_date":"2026-10-12","last_verified_at":"2026-10-17T08:39:30Z","board_verified":true,"closed_at":null,"days_open":71,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":71},"description":"Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators. \nAt Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. \nA career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.\nJoin some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.\nScalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.\nCompatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future…\nCommunity: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!\nAs a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.\nMany established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.\nAll of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.\nYou Will:\nHelp investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive\nLearn about our community and work with technical artists to understand the present and future needs of our creators\nHelp improve the performance and stability of our game engine\nWork with other engineering and art teams\nTake ownership of a project throughout its full lifecycle\nYou Have:\nKnowledge of C++ and shading languages\nKnowledge of 3D math and computer graphics related algorithms\nKnowledge of one or more GPU APIs (OpenGL, DirectX and similar)\nThe ability to reason about code performance and memory consumption\n6+ years experience in real-time rendering\nInterest in creating creative rendering techniques\nPassion about the state-of-the-art in rendering research\nMobile or console development experience\nFor roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.\nAnnual Salary Range\n$295,250—$345,040 USD\nRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).\nRoblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.\nFor US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.","description_format":"text","description_chars":4560,"description_truncated":false,"requirements":{"experience_years_min":6,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Equity"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Game Development","Metaverse"],"lifecycle":[{"event":"open","at":"2026-08-06T17:07:59Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 247 · green card filings: 82","filings_12m":247,"filings_prev_12m":236,"green_card_filings_12m":82,"median_offered_wage_usd":245038,"route":null,"cap_exempt":false,"checked_at":"2026-10-15T11:24:14+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":159}],"liveness":{"score":23,"band":"cold","label":"Long shot","p_open":1,"p_active":0.521,"p_room":0.44,"age_days":71,"expected_fill_days":68,"reasons":["conf:0","stale_co","velocity","win:tail","crowd:brand"],"computed_at":"2026-10-17T05:46:00Z"},"pay":{"stated_usd_annual":345040,"is_top_pay":true},"html_url":"https://alion.io/job/roblox-principal-rendering-engineer","json_url":"https://alion.io/job/roblox-principal-rendering-engineer.json","meta":{"generated_at":"2026-10-17T08:51:25Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":11822,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-18T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":246},"rest":"https://alion.io/mcp/rest/get_company?id=246"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Froblox-principal-rendering-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Froblox-principal-rendering-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Froblox-principal-rendering-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/roblox-principal-rendering-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Froblox-principal-rendering-engineer"}]}