{"id":3875220,"url":"https://alion.io/job/rocket-science-group-simulation-engineer-1099-contract","title":"Simulation Engineer - 1099 Contract","company":{"id":2240681,"name":"Rocket Science Group","domain":"rocketscience.gg","url":"https://alion.io/company/rocketscience-gg","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":null,"employment_type":"contractor","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Albany, United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":40,"max":70,"currency":"USD","period":"hour","gross":null,"usd_annual":140000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Amazon ECS","optional":false},{"name":"C++","optional":false},{"name":"Flecs","optional":false},{"name":"Godot","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-11-06T14:44:48Z","employer_posted_date":"2026-11-06","last_verified_at":"2026-11-07T17:59:33Z","board_verified":true,"closed_at":null,"days_open":1,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":1},"description":"Please note that this is a 1099 Contract position until April 2027.\nDue to this we would need candidates to be available to start ASAP.\nThis role can be remote however our office is in Albany, NY, so welcome applicants that want to work in a hybrid set up.\nPart of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay.\nAtomic Theory is more than just a studio - it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale.\nABOUT THE ROLE:\nWe are seeking a C++ / Simulation Engineer to drive the performance, architecture, and migration efforts of our simulation projects. In this role, you will implement new gameplay features, implement Flecs ECS patterns, and optimize simulation performance to support large-scale, multi-server environments. You will be responsible for the core simulation logic that powers our partners’ interactive experiences.\nAn ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.\nWHAT YOU’LL DO:\nC++ Migration: Identify and migrate under-performing GDScript systems to C++ for improved performance and maintainability.\n\nECS Implementation: Design and implement simulation logic using the Flecs ECS framework, ensuring efficient data locality and scalability.\n\nPerformance Optimization: Profile simulation workloads, identify bottlenecks, and apply multithreading techniques to optimize frame time.\n\nSerialization & State: Develop robust serialization and state replication systems for distributed simulation support.\n\nTechnical Design: Collaborate with the team to break down complex simulation requirements and deliver practical, high-performance solutions.\n\nWHAT WE VALUE:\nECS Experience: Proficiency with Entity Component System architectures, preferably with Flecs.\n\nMathematical Fundamentals: Solid understanding of linear algebra, physics, and simulation mathematics.\n\nEngineering Excellence: A commitment to writing clean, testable, and efficient code.\n\nProblem Solving: Ability to debug complex state issues and optimize performance-critical code paths.\n\nBreadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset.\n\nTeam Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.\n\nProblem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.\n\nPassion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.\n\nInterest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.\n\nWHAT YOU MAY ALSO HAVE:\nGDScript Experience: Familiarity with Godot/GDScript to assist in migration efforts.\n\nDistributed Simulation: Experience with networking, state synchronization, or multi-server architectures.\n\nMultithreading: Advanced knowledge of concurrency, lock-free data structures, and parallel processing.\n\nMentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills.\n\nStakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively.\n\nA Friendly Note from the Recruitment Team:\nLet us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.\nRocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. \nThe hourly rate for this role is typically within the range of $40.00 - $70.00 per hour. Please note that this range includes multiple levels of experience and actual pay will ultimately be contingent upon a variety of factors, including your own combination of experience, skills, and qualifications.","description_format":"text","description_chars":4928,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"},{"name":"Albany","iso":null,"kind":"city"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-11-06T16:03:06Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":0,"expected_fill_days":29,"reasons":["conf:4","win:early"],"computed_at":"2026-11-07T05:47:08Z"},"pay":{"stated_usd_annual":140000,"is_top_pay":true},"html_url":"https://alion.io/job/rocket-science-group-simulation-engineer-1099-contract","json_url":"https://alion.io/job/rocket-science-group-simulation-engineer-1099-contract.json","meta":{"generated_at":"2026-11-07T21:30:46Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":34814,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-08T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2240681},"rest":"https://alion.io/mcp/rest/get_company?id=2240681"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Frocket-science-group-simulation-engineer-1099-contract"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Frocket-science-group-simulation-engineer-1099-contract"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Frocket-science-group-simulation-engineer-1099-contract"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/rocket-science-group-simulation-engineer-1099-contract\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Frocket-science-group-simulation-engineer-1099-contract"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3875220}},{"tool":"search_jobs","arguments":{"company":"rocketscience.gg","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3875220},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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