{"id":3455708,"url":"https://alion.io/job/room8group-art-project-technical-art-director","title":"[Art] Project Technical Art Director","company":{"id":4485751,"name":"Room8Group","domain":"room8group.com","url":"https://alion.io/company/room8group","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"PeopleForce","truth_index":null},"role":"Games","role_family":"Games","seniority":"head","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_payroll_markers","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["PL"],"hiring_countries_total":1,"salary":null,"salary_estimate":null,"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Nanite","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Unreal Niagara","optional":false},{"name":"3ds Max","optional":true},{"name":"Blender","optional":true},{"name":"C#","optional":true},{"name":"GLSL","optional":true},{"name":"HLSL","optional":true},{"name":"Houdini","optional":true},{"name":"Maya","optional":true},{"name":"Python","optional":true},{"name":"Substance 3D Designer","optional":true},{"name":"Substance 3D Painter","optional":true},{"name":"ZBrush","optional":true}],"status":"live","first_seen_at":"2026-10-29T12:39:33Z","employer_posted_date":"2026-10-29","last_verified_at":"2026-11-03T14:26:25Z","board_verified":true,"closed_at":null,"days_open":5,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":5},"description":"Project Technical DirectorPosition Summary\nThe Project Technical Director (PTD) is responsible for defining and executing the technical strategy that enables efficient content production, high visual quality, and scalable development pipelines throughout the project lifecycle. Acting as the primary bridge between Art, Engineering, Production, Design.\nThe role combines technical leadership, pipeline architecture, innovation, project tech art team management, optimization, and cross-functional coordination.\nCore Responsibilities\n1. Technical Vision & Strategy\nDefine and maintain the project's technical roadmap. \nEstablish production standards, workflows, and best practices. \nAlign technical solutions with project goals, milestones, and long-term sustainability. \nIdentify technical risks and propose mitigation strategies. \nDrive technology evaluation and adoption, including AI-assisted workflows. \n2. Pipeline Architecture & Production Efficiency\nDesign, implement, and maintain scalable content production pipelines. \nDevelop workflows covering: \nEnvironment production \nCharacter production \nWeapons production \nVehicles production \nVFX \nAnimation \nUI \nCinematics \nWorld building \nEstablish validation, automation, and quality-control systems. \nContinuously improve workflows to increase iteration speed and production reliability. \nCreate asset validation and delivery frameworks suitable for internal and external teams. \n3. Performance & Optimization Leadership\nOwn technical quality and performance standards. \nDefine and enforce: \nMemory budgets \nCPU/GPU budgets \nRendering budgets \nAsset optimization strategy \nLOD systems \nStreaming systems \nEnsure content performs consistently across target platforms. \n4. Research, Innovation & Tool Development\nLead R&D initiatives focused on production efficiency and visual quality. \nEvaluate and introduce: \nProcedural workflows \nAutomation frameworks \nAI-assisted production tools \nNew rendering technologies, etc. \nOversee development of: \nPipeline tools \nAutomation scripts \nExporters/importers \nValidation systems \nDebugging utilities, etc. \nContribute directly to high-impact technical initiatives when required. \n5. Cross-Discipline Leadership\nServe as the primary technical partner for: \nArt Director \nEngineering Leads \nArt Leads \nDesign Leads \nProducers & management team \nTranslate creative requirements into technical solutions. \nCommunicate technical constraints in a clear and actionable manner. \nFacilitate alignment between creative vision and engineering realities. \nSupport outsourcing and external development partners when applicable. \n6. Team Leadership & People Management\nBuild, lead, mentor, and develop Technical Artists and Technical Leads within the project. \nDetermine skillset requirements for the project tech art team. \nAsses art team technical performance and initiate changes during the production if needed. \nEstablish team priorities and execution plans within the project. \nConduct performance reviews and career development activities. \nPromote knowledge sharing, documentation, and training initiatives. \nFoster a collaborative and innovation-driven culture. \nRequired Experience\nEssential\n10+ years in game development, real-time graphics, or interactive media. \n3-5+ years in leadership positions such as: \nLead Technical Artist \nTechnical Art Director \nAssociate Technical Director \nTechnical Director \nMultiple shipped AAA and/or AA titles. \nExperience across: \nPre-production \nProduction \nLive operations \nMulti-platform development \nExperience leading cross-functional teams. \nTechnical Expertise\nGame Engines\nExpert-level knowledge of:\nUnreal Engine \nProject Configuration \nBlueprints \nMaterials, shading \nNiagara, legacy Cascade system will be a plus \nNanite, LODs \nChaos and custom physics engines \nLandscape \nPCG \nLevels and assets managing \nUMG, custom UI Frameworks will be a plus \nAnimation and Character systems \nInsights and other profilers \nUnity \nHDRP \nURP \nExperience with proprietary engines is highly desirable.\nDCC & Content Creation Tools\nAdvanced proficiency with:\nAutodesk Maya \nBlender \n3ds Max \nSubstance 3D Designer \nSubstance 3D Painter \nHoudini \nZBrush \nProgramming & Scripting\nStrong hands-on experience with:\nPython \nC# \nHLSL / GLSL \nBlueprint Visual Scripting \nPipeline Automation Frameworks \nWill be a plus MaxScript, MEL. \nAbility to build production-ready tools and automation systems.Leadership Competencies\nStrategic Leadership\nTechnical vision setting \nLong-term planning \nRisk management \nTechnology evaluation \nOperational ExcellenceProduction planning \nProcess optimization \nResource allocation \nQuality assurance \nCommunicationExecutive-level communication \nStakeholder management \nConflict resolution \nTechnical mentoring \nProblem SolvingSystems thinking \nRoot cause analysis \nScalable solution design \nInnovation leadership","description_format":"text","description_chars":4863,"description_truncated":false,"requirements":{"experience_years_min":10,"management_years_min":5,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"Poland","iso":"PL","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-10-29T12:39:33Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring 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