{"id":3618758,"url":"https://alion.io/job/rushdown-studios-game-build-engineer","title":"Game Build Engineer","company":{"id":688236,"name":"Rushdown Studios","domain":"rushdownstudios.com","url":"https://alion.io/company/rushdownstudios","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["New York, United States","United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":100000,"max":125000,"currency":"USD","period":"year","gross":null,"usd_annual":125000},"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AWS","optional":false},{"name":"Azure","optional":false},{"name":"Bicep","optional":false},{"name":"CI/CD","optional":false},{"name":"CloudFormation","optional":false},{"name":"GCP","optional":false},{"name":"Python","optional":false},{"name":"TeamCity","optional":false},{"name":"Terraform","optional":false},{"name":"Azure DevOps","optional":true},{"name":"Claude Code","optional":true},{"name":"Git","optional":true},{"name":"Groovy","optional":true},{"name":"Jenkins","optional":true},{"name":"PowerShell","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-11-02T14:11:10Z","employer_posted_date":"2026-11-02","last_verified_at":"2026-11-07T02:22:08Z","board_verified":true,"closed_at":null,"days_open":4,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":4},"description":"Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.\nOur Role\nRushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio! In this role, you’ll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project.\nOur ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Prior game development experience is required for this role, but we encourage you to apply even if you don’t meet all of the requirements listed below!\nWork Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.\nResponsibilities\nImplement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation).\nDeploy infrastructure as code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.\nDesign and develop CI/CD pipelines for game builds and deployments.\nAutomate game asset packaging and distribution workflows.\nOptimize build times and artifact management for large game projects.\nRequirements\nThree (3) years of professional experience scripting with Python.\nExperience with CI/CD pipelines in TeamCity for game development projects.\nFamiliarity with version control systems for large binary assets.\nProficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild).\nUnderstanding of game packaging and deployment requirements for different platforms.\nExperience compiling code and/or managing pipelines that compile code.\nAbility to debug unexpected issues that arise during development.\nExperience working with cloud providers (e.g. Azure, AWS, GCP).\nNice-to-Haves\nExperience with additional build systems like Jenkins or Azure DevOps, specifically for game development projects.\nExperience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines).\nKnowledge of game development workflows and asset management.\nGeneral understanding of C-family programming languages.\nFamiliarity with other scripting languages (e.g., PowerShell, Groovy).\nFamiliarity with the use of AI tooling (e.g., Claude Code) for code generation.\nPrevious work using version control for game development (e.g., Perforce, Git LFS).\nBenefits:\nCompensation: $100,000-125,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.\n9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure\nMedical, Dental, and Vision Insurance\nAnnual Video Game Budget\n401(k) Retirement Plan\nPaid Parental Leave\nEEO Statement\nAt Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.\nWe're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.","description_format":"text","description_chars":4208,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Parental leave","Retirement plans","Vision insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-11-02T17:32:41Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":3,"expected_fill_days":28,"reasons":["conf:1","win:early"],"computed_at":"2026-11-06T05:58:05Z"},"pay":{"stated_usd_annual":125000,"is_top_pay":true},"html_url":"https://alion.io/job/rushdown-studios-game-build-engineer","json_url":"https://alion.io/job/rushdown-studios-game-build-engineer.json","meta":{"generated_at":"2026-11-07T03:39:04Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":8834,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-08T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":688236},"rest":"https://alion.io/mcp/rest/get_company?id=688236"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Frushdown-studios-game-build-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Frushdown-studios-game-build-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Frushdown-studios-game-build-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/rushdown-studios-game-build-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Frushdown-studios-game-build-engineer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3618758}},{"tool":"search_jobs","arguments":{"company":"rushdownstudios.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3618758},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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