{"id":3666989,"url":"https://alion.io/job/saber-interactive-combat-game-designer-senior","title":"Combat Game Designer Senior","company":{"id":54826,"name":"Saber Interactive","domain":"saber.games","url":"https://alion.io/company/saber-interactive","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"HeadHunter","truth_index":{"grade":"C","score":67,"open_postings":5,"ghost_share":0.4,"stale_share":0,"repost_share":0.6,"time_to_fill_p50_days":30,"computed_at":"2026-11-03T05:54:40Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"remote","remote_scope":"stated_regions","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Saint Petersburg, Russia"],"countries":["RU"],"hiring_countries":["RU","BY","KZ","KG","AM"],"hiring_countries_total":5,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-11-03T06:58:21Z","employer_posted_date":"2026-11-03","last_verified_at":"2026-11-01T04:05:14Z","board_verified":false,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Responsibilities\n - Own and evolve core combat systems for a third-person action game, including targeting, combat metrics, input buffering and queuing, player abilities, progression, aggro and threat management, enemy AI behaviors, combat states, and related foundational systems.\n - Develop and refine the overall combat framework for a melee- and ranged-focused power-fantasy experience, ensuring that combat is responsive, readable, impactful, and consistently rewarding.\n - Design, prototype, implement, balance, and ship a wide variety of enemies, elite units, and bosses, from core combat archetypes to complex multi-phase encounters.\n - Tune combat at the micro level, including animation timing, hit reactions, attack windows, i-frames, damage volumes, hit detection, recovery frames, stagger, crowd-control, and other moment-to-moment parameters.\n - Work closely with gameplay engineering to build and improve combat systems, identify technical constraints, and develop solutions for complex combat interactions.\n - Collaborate with character art, animation, VFX, audio, and narrative teams to deliver enemies, weapons, abilities, and combat encounters with a high level of polish and strong moment-to-moment feedback.\n - Help define and balance player-facing combat systems such as weapons, abilities, damage, player progression, enemy scaling, and other systems that directly affect combat power and game balance.\n - Produce clear design documentation, technical specifications, and implementation guidelines to communicate combat designs and ensure alignment across disciplines.\n - Mentor other combat designers and contribute to the development of combat design practices, standards, and tools across the team.\n - Work with production to scope combat features and ensure designs can be delivered within available time, resources, and technical constraints.\n Qualifications\n - Proven experience shipping at least one commercially released action game as a Combat Designer or equivalent role.\n - Strong experience designing combat for third-person action games, preferably with both melee and ranged combat.\n - Hands-on experience with gameplay scripting or visual scripting, such as Unreal Engine Blueprint, and a solid understanding of how combat logic is implemented.\n - Experience collaborating directly with animation teams, including defining combat animation requirements, timing, state transitions, attack windows, and, where applicable, motion-capture workflows and shot lists.\n - Strong prototyping and iteration skills, with the ability to quickly turn a combat concept into something playable and evaluate it through hands-on testing.","description_format":"text","description_chars":2658,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"Polish","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Russia","iso":"RU","kind":"country"},{"name":"Belarus","iso":"BY","kind":"region"},{"name":"Kazakhstan","iso":"KZ","kind":"region"},{"name":"Kyrgyzstan","iso":"KG","kind":"region"},{"name":"Armenia","iso":"AM","kind":"region"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Console Games","PC Games"],"lifecycle":[{"event":"open","at":"2026-11-03T07:03:00Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":0,"expected_fill_days":30,"reasons":["conf:9","win:early"],"computed_at":"2026-11-03T16:51:42Z"},"pay":null,"html_url":"https://alion.io/job/saber-interactive-combat-game-designer-senior","json_url":"https://alion.io/job/saber-interactive-combat-game-designer-senior.json","meta":{"generated_at":"2026-11-03T16:51:42Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":23352,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-04T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":54826},"rest":"https://alion.io/mcp/rest/get_company?id=54826"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsaber-interactive-combat-game-designer-senior"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsaber-interactive-combat-game-designer-senior"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsaber-interactive-combat-game-designer-senior"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/saber-interactive-combat-game-designer-senior\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsaber-interactive-combat-game-designer-senior"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3666989}},{"tool":"search_jobs","arguments":{"company":"saber.games","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3666989},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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