{"id":3645785,"url":"https://alion.io/job/sandbox-technology-lead-unity","title":"Technology Lead - Unity","company":{"id":4497314,"name":"Sandbox","domain":"sandboxrigs.com","url":"https://alion.io/company/sandbox-6","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"lead","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Mumbai, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"A/B Testing","optional":false},{"name":"C#","optional":false},{"name":"CI/CD","optional":false},{"name":"Claude Code","optional":false},{"name":"Copilot","optional":false},{"name":"Cursor","optional":false},{"name":"Fastlane","optional":false},{"name":"GitHub Actions","optional":false},{"name":"Unity","optional":false},{"name":"GDPR","optional":true}],"status":"live","first_seen_at":"2026-11-02T22:35:15Z","employer_posted_date":null,"last_verified_at":"2026-11-02T22:35:15Z","board_verified":false,"closed_at":null,"days_open":1,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":1},"description":"You will lead the Unity games team as its most senior engineer and manager. You will stay hands-on in the code while running the team that builds and runs educational games behind Focus, LearnMath, TellMeWow, and new titles such as the books app.\n\nResponsibilities: \nLead and manage a team of Unity game developers, including hiring, 1:1s, goal setting, reviews, and day-to-day delivery.\nStay hands-on by writing and reviewing C# code and owning the hardest technical problems in the games.\nSet the technical direction for the shared game framework, content pipeline, and performance on low-end devices.\nRun builds and releases for iOS, Android, and web, including CI pipelines, store signing, and store compliance.\nOwn live operations, including remote config, A/B tests, analytics events, and ad and in-app purchase SDK integrations.\nTake ownership of an existing codebase quickly, document what is undocumented, and reduce key-person risk.\nIntegrate games with the shared platform, including sign-in, subscription entitlements, content, and analytics events.\nPlan sprints with product and design, and report progress and risk to the CTO.\n\nRequirements: \n10+ years in software engineering, including 7+ years in game development with Unity (C#) and 3+ years managing engineers.\nShipped multiple mobile games on iOS and Android, including live titles supported after launch.\nDeep Unity knowledge, including architecture patterns, addressables or asset bundles, UI toolkit or uGUI, and profiling and optimization for mobile and WebGL.\nBuilt and maintained Unity CI/CD using tools such as Unity Build Automation, GitHub Actions, and Fastlane, including store submission.\nExperience integrating ad mediation, in-app purchases, analytics, and remote-config SDKs.\nBuilt and scaled an engineering team in India, including hiring through agencies and direct sourcing.\nWorks effectively with stakeholders across time zones and has clear written and spoken English.\nUses AI coding tools such as Claude Code, Copilot, or Cursor in daily work and drives adoption across the team.\n\nNice To Have: \nBuilt games for kids or learning games focused on literacy, math, focus, or life skills.\nKnowledge of child-safe design, including COPPA, GDPR-K, Apple Kids Category, and Google Play Families policies.\nExperience with adaptive learning, progress tracking, or curriculum-aligned content.\nExperience with Unity for Smart TV or web, multiplayer, or backend services for games.\nExperience in children's products, edtech, or consumer subscription apps, with knowledge of COPPA, GDPR-K, and the UK Age Appropriate Design Code.\n\nSuccess In The First 12 Months: \nThe Unity team was hired and productive within the first quarter.\nFull ownership of the live game titles, with build, release, and live operations documented and repeatable.\nThe books app and the next games shipped on the agreed roadmap.\nGames use the shared platform for sign-in, entitlements, and analytics events.\nSkills\nAndroid, C#, Unity, WebGL, 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