{"id":150212,"url":"https://alion.io/job/scopely-lead-systems-designer-star-trek-fleet-command","title":"Lead Systems Designer - Star Trek Fleet Command","company":{"id":953,"name":"Scopely","domain":"scopely.com","url":"https://alion.io/company/scopely","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":85,"open_postings":21,"ghost_share":0,"stale_share":0.619,"repost_share":0,"time_to_fill_p50_days":59,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Design","role_family":"Design","seniority":"lead","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["London, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":107000,"max_usd":191000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":24},"experience_years_min":8,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Google Sheets","optional":false},{"name":"SQL","optional":true}],"status":"live","first_seen_at":"2026-08-13T10:52:46Z","employer_posted_date":"2026-10-06","last_verified_at":"2026-10-28T07:50:35Z","board_verified":true,"closed_at":null,"days_open":75,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":75},"description":"Scopely is looking for a Lead Systems Designer to join our Star Trek Fleet Command team in the UK on a remote basis.\nAt Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.\nStar Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC - and we need a bold design leader to shape the content and loops our players engage with on a daily basis.\nWhat You Will Do\nAs a Lead Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.\nBecome the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players\nGuide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy\nGet hands on through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth\nCreate systems that foster meaningful player agency and long-term investment\nManage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences\nShape the design process to ensure the standards of players are met and exceeded\nUse tools (Excel, Google Sheets) to model economies and progression pacing\nCollaborate with experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre\nEvaluate performance using data, player feedback, and your own playtest experience\nDesign for scale: plan for long-term content extensibility and system health\nWhat We're Looking For\n2+ years of game design leadership experience\nProven experience in F2P systems design and progression modelling\n8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)\nConfident people manager and mentor, who is able to grow & nurture talent\nExperience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention\nA proven track record of delivering features that balance player fun, engagement, and monetisation\nAbility to translate KPI targets and data into design direction for teams\nMastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow\nExperience working cross-functionally and navigating live production environments\nA positive, thoughtful, and collaborative approach to game development\nBonus Points\nDeep understanding of the 4X genre with specific experience in F2P 4X\nFamiliarity with SQL, scripting, or simulation tools\nLove for Star Trek, sci-fi, or highly strategic social games\nPrevious work on alliance or co-op systems in large-scale games\nAt Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!\nPlease ensure that the résumé/CV you attach is written in English.\nAbout Scopely\nScopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry - bringing hundreds of millions of players together through a shared love of play.\nFounded in 2011, Scopely is powered by its exceptional team - including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses - Scopely consistently delivers experiences players love today and return to for years to come.\nRecognized multiple times as one of the \"100 Most Influential Companies in the World\" by TIME magazine and one of Fast Company's \"World's Most Innovative Companies\" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good - creating meaningful connections, vibrant communities, and making life better through play.\nScopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. \nNotice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.\nShould you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact . Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.\nEmployment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. 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