{"id":181195,"url":"https://alion.io/job/scopely-senior-engineer-graphics-unannounced-project","title":"Senior Engineer, Graphics - Unannounced Project","company":{"id":953,"name":"Scopely","domain":"scopely.com","url":"https://alion.io/company/scopely","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"B","score":81,"open_postings":19,"ghost_share":0,"stale_share":0.579,"repost_share":0,"time_to_fill_p50_days":60,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Barcelona, Spain","United Kingdom","Ireland","Portugal"],"countries":["ES","GB","IE","PT"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":33000,"max_usd":90000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":104},"experience_years_min":5,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"Metal","optional":false},{"name":"RenderDoc","optional":false},{"name":"Unity","optional":false},{"name":"Lumen","optional":true},{"name":"Nanite","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-07-27T13:53:02Z","employer_posted_date":"2026-10-06","last_verified_at":"2026-10-18T22:31:40Z","board_verified":true,"closed_at":null,"days_open":83,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":83},"description":"We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. \nWe are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. \nWe are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!\nAt Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.\nWhat You Will Do\nDevelop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).\n\nWork with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.\n\nIntegrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).\n\nAssist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.\n\nWrite and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.\n\nProfile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.\n\nContribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.\n\nCollaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.\n\nStay informed on industry rendering trends and suggest improvements to our pipeline.\n\nWhat We Are Looking For\n5+ years of graphics programming experience, with a focus on mobile platforms.\n\nStrong C++ skills with experience working in performance-critical rendering code.\n\nSolid knowledge of Vulkan and/or Metal APIs.\n\nExperience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.\n\nUnderstanding of mobile GPU architecture (tiling, bandwidth, power constraints).\n\nProficiency in GPU performance profiling and optimization workflows.\n\nFamiliarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.\n\nBonus Points\nExperience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.\n\nBackground in custom engine development or low-level rendering systems.\n\nContributions to open-source graphics tools or technical publications.\n\nCross-platform rendering experience beyond mobile (PC/console).\n\nAbout Scopely\nScopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry - bringing hundreds of millions of players together through a shared love of play.\nFounded in 2011, Scopely is powered by its exceptional team - including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses - Scopely consistently delivers experiences players love today and return to for years to come.\nRecognized multiple times as one of the \"100 Most Influential Companies in the World\" by TIME magazine and one of Fast Company's \"World's Most Innovative Companies\" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good - creating meaningful connections, vibrant communities, and making life better through play.\nScopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. \nNotice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.\nShould you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact . Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.\nEmployment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. 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